add osKickAvatar(LSL_Key agentKey, string alert)

This commit is contained in:
UbitUmarov
2019-02-20 02:06:25 +00:00
parent 98b6ba24b4
commit fdf5274c25
3 changed files with 53 additions and 22 deletions

View File

@@ -3629,7 +3629,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
World.ForEachRootScenePresence(delegate(ScenePresence sp)
World.ForEachRootScenePresence(delegate (ScenePresence sp)
{
if (sp.Firstname == FirstName && sp.Lastname == SurName)
{
@@ -3643,18 +3643,43 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
});
}
public LSL_Float osGetHealth(string avatar)
public void osKickAvatar(LSL_Key agentKey, string alert)
{
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
UUID id;
if (!UUID.TryParse(agentKey, out id) || id == UUID.Zero)
return;
ScenePresence sp = World.GetScenePresence(id);
if(sp == null)
return;
// kick client...
if (alert != null)
sp.ControllingClient.Kick(alert);
// ...and close on our side
sp.Scene.CloseAgent(id, false);
}
public LSL_Float osGetHealth(LSL_Key agentKey)
{
CheckThreatLevel(ThreatLevel.None, "osGetHealth");
LSL_Float health = new LSL_Float(-1);
ScenePresence presence = World.GetScenePresence(new UUID(avatar));
UUID id;
if (!UUID.TryParse(agentKey, out id) || id == UUID.Zero)
return health;
ScenePresence presence = World.GetScenePresence(id);
if (presence != null)
health = presence.Health;
return health;
}
public void osCauseDamage(string avatar, double damage)
public void osCauseDamage(LSL_Key avatar, LSL_Float damage)
{
CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
@@ -3683,7 +3708,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public void osCauseHealing(string avatar, double healing)
public void osCauseHealing(LSL_Key avatar, LSL_Float healing)
{
CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
@@ -3704,7 +3729,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
presence.setHealthWithUpdate(health);
}
public void osSetHealth(string avatar, double health)
public void osSetHealth(LSL_Key avatar, LSL_Float health)
{
CheckThreatLevel(ThreatLevel.High, "osSetHealth");
@@ -3722,7 +3747,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public void osSetHealRate(string avatar, double healrate)
public void osSetHealRate(LSL_Key avatar, LSL_Float healrate)
{
CheckThreatLevel(ThreatLevel.High, "osSetHealRate");
@@ -3737,7 +3762,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
presence.HealRate = (float)healrate;
}
public LSL_Float osGetHealRate(string avatar)
public LSL_Float osGetHealRate(LSL_Key avatar)
{
CheckThreatLevel(ThreatLevel.None, "osGetHealRate");