From fdf79a37759cc332b48343e8daed3b41b5f7c134 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sun, 17 Apr 2022 22:16:13 +0100 Subject: [PATCH] missing c&p --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 016ce797e1..c062594e09 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -573,7 +573,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// Record user movement inputs. /// - public uint MovementFlag { get; private set; } + public uint MovementFlags { get; private set; } /// /// Is the agent stop control flag currently active? @@ -1070,7 +1070,7 @@ namespace OpenSim.Region.Framework.Scenes // velocities private const float AgentControlStopSlowVel = 0.2f * 4.096f; - public const float AgentControlMidVel = 0.4f * 4.096f; + public const float AgentControlMidVel = 0.6f * 4.096f; public const float AgentControlNormalVel = 1.0f * 4.096f; // old normal speed was tuned to match sl normal plus Fast modifiers @@ -1552,7 +1552,7 @@ namespace OpenSim.Region.Framework.Scenes // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will // stall on the border crossing since the existing child agent will still have the last movement // recorded, which stops the input from being processed. - MovementFlag = 0; + MovementFlags = 0; m_scene.AuthenticateHandler.UpdateAgentChildStatus(ControllingClient.CircuitCode, false); @@ -1663,7 +1663,7 @@ namespace OpenSim.Region.Framework.Scenes // as teleporting back TeleportFlags = TeleportFlags.Default; - MovementFlag = 0; + MovementFlags = 0; // It looks like Animator is set to null somewhere, and MakeChild // is called after that. Probably in aborted teleports.