mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
Merge branch 'master' into careminster
Conflicts: OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
This commit is contained in:
@@ -0,0 +1,155 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.Imaging;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.OptionalModules.Agent.TextureSender
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{
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/// <summary>
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/// Commands for the J2KDecoder module. For debugging purposes.
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/// </summary>
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/// <remarks>
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/// Placed here so that they can be removed if not required and to keep the J2KDecoder module itself simple.
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/// </remarks>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "J2KDecoderCommandModule")]
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public class J2KDecoderCommandModule : ISharedRegionModule
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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public string Name { get { return "Asset Information Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source)
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{
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// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: INITIALIZED MODULE");
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}
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public void PostInitialise()
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{
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// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: POST INITIALIZED MODULE");
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}
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public void Close()
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{
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// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: CLOSED MODULE");
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}
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public void AddRegion(Scene scene)
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{
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// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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}
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public void RemoveRegion(Scene scene)
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{
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// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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}
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public void RegionLoaded(Scene scene)
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{
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// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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if (m_scene == null)
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m_scene = scene;
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MainConsole.Instance.Commands.AddCommand(
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"j2k",
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false,
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"j2k decode",
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"j2k decode <ID>",
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"Do JPEG2000 decoding of an asset.",
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"This is for debugging purposes. The asset id given must contain JPEG2000 data.",
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HandleDecode);
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}
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void HandleDecode(string module, string[] args)
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{
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if (args.Length < 3)
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{
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MainConsole.Instance.Output("Usage is j2k decode <ID>");
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return;
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}
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UUID assetId;
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string rawAssetId = args[2];
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if (!UUID.TryParse(rawAssetId, out assetId))
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{
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MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
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return;
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}
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AssetBase asset = m_scene.AssetService.Get(assetId.ToString());
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if (asset == null)
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{
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MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
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return;
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}
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if (asset.Type != (sbyte)AssetType.Texture)
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{
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MainConsole.Instance.OutputFormat("ERROR: Asset {0} is not a texture type", assetId);
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return;
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}
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IJ2KDecoder decoder = m_scene.RequestModuleInterface<IJ2KDecoder>();
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if (decoder == null)
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{
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MainConsole.Instance.OutputFormat("ERROR: No IJ2KDecoder module available");
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return;
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}
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OpenJPEG.J2KLayerInfo[] layers;
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int components;
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if (decoder.Decode(assetId, asset.Data, out layers, out components))
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{
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MainConsole.Instance.OutputFormat(
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"Successfully decoded asset {0} with {1} layers and {2} components",
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assetId, layers.Length, components);
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}
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else
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{
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MainConsole.Instance.OutputFormat("Decode of asset {0} failed", assetId);
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}
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}
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}
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}
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185
OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs
Normal file
185
OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs
Normal file
@@ -0,0 +1,185 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
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* derived from this software without specific prior written permission.
|
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.OptionalModules.Asset
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{
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/// <summary>
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/// A module that just holds commands for inspecting assets.
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/// </summary>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AssetInfoModule")]
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public class AssetInfoModule : ISharedRegionModule
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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public string Name { get { return "Asset Information Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source)
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{
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// m_log.DebugFormat("[ASSET INFO MODULE]: INITIALIZED MODULE");
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}
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public void PostInitialise()
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{
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// m_log.DebugFormat("[ASSET INFO MODULE]: POST INITIALIZED MODULE");
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}
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public void Close()
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{
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// m_log.DebugFormat("[ASSET INFO MODULE]: CLOSED MODULE");
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}
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public void AddRegion(Scene scene)
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{
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// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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}
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public void RemoveRegion(Scene scene)
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{
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// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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}
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public void RegionLoaded(Scene scene)
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{
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// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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if (m_scene == null)
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m_scene = scene;
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MainConsole.Instance.Commands.AddCommand(
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"asset",
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false,
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"show asset",
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"show asset <ID>",
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"Show asset information",
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HandleShowAsset);
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MainConsole.Instance.Commands.AddCommand(
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"asset", false, "dump asset",
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"dump asset <id>",
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"Dump an asset",
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HandleDumpAsset);
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}
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void HandleDumpAsset(string module, string[] args)
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{
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if (args.Length < 3)
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{
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MainConsole.Instance.Output("Usage is dump asset <ID>");
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return;
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}
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UUID assetId;
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string rawAssetId = args[2];
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if (!UUID.TryParse(rawAssetId, out assetId))
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{
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MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
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return;
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}
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AssetBase asset = m_scene.AssetService.Get(assetId.ToString());
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if (asset == null)
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{
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MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
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return;
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}
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string fileName = rawAssetId;
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using (FileStream fs = new FileStream(fileName, FileMode.CreateNew))
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{
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using (BinaryWriter bw = new BinaryWriter(fs))
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{
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bw.Write(asset.Data);
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}
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}
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MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName);
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}
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void HandleShowAsset(string module, string[] args)
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{
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if (args.Length < 3)
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{
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MainConsole.Instance.Output("Syntax: show asset <ID>");
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return;
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}
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AssetBase asset = m_scene.AssetService.Get(args[2]);
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if (asset == null || asset.Data.Length == 0)
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{
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MainConsole.Instance.Output("Asset not found");
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return;
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}
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int i;
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MainConsole.Instance.OutputFormat("Name: {0}", asset.Name);
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MainConsole.Instance.OutputFormat("Description: {0}", asset.Description);
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MainConsole.Instance.OutputFormat("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type);
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MainConsole.Instance.OutputFormat("Content-type: {0}", asset.Metadata.ContentType);
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MainConsole.Instance.OutputFormat("Size: {0} bytes", asset.Data.Length);
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MainConsole.Instance.OutputFormat("Temporary: {0}", asset.Temporary ? "yes" : "no");
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MainConsole.Instance.OutputFormat("Flags: {0}", asset.Metadata.Flags);
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for (i = 0 ; i < 5 ; i++)
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{
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int off = i * 16;
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if (asset.Data.Length <= off)
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break;
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int len = 16;
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if (asset.Data.Length < off + len)
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len = asset.Data.Length - off;
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byte[] line = new byte[len];
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Array.Copy(asset.Data, off, line, 0, len);
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string text = BitConverter.ToString(line);
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MainConsole.Instance.Output(String.Format("{0:x4}: {1}", off, text));
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}
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}
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}
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}
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@@ -240,11 +240,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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ScenePresence sp = scene.GetScenePresence(firstname, lastname);
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if (sp != null && !sp.IsChildAgent)
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{
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MainConsole.Instance.OutputFormat(
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"Requesting rebake of uploaded textures for {0}",
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sp.Name, scene.RegionInfo.RegionName);
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int rebakesRequested = scene.AvatarFactory.RequestRebake(sp, false);
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scene.AvatarFactory.RequestRebake(sp, false);
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if (rebakesRequested > 0)
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MainConsole.Instance.OutputFormat(
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"Requesting rebake of {0} uploaded textures for {1} in {2}",
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rebakesRequested, sp.Name, scene.RegionInfo.RegionName);
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else
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MainConsole.Instance.OutputFormat(
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"No texture IDs available for rebake request for {0} in {1}",
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sp.Name, scene.RegionInfo.RegionName);
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}
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}
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}
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@@ -30,8 +30,7 @@ using OpenMetaverse;
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using OpenMetaverse.Assets;
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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{
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/// <summary>
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/// This implements the methods needed to operate on individual inventory items.
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/// </summary>
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@@ -39,6 +38,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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int Type { get; }
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UUID AssetID { get; }
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T RetrieveAsset<T>() where T : Asset, new();
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T RetrieveAsset<T>() where T : OpenMetaverse.Assets.Asset, new();
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}
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}
|
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Block a user