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Add in a stub for llSHA1String. I believe it is the only one new
function we were missing.
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@@ -5887,6 +5887,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return Util.Md5Hash(src + ":" + nonce.ToString());
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}
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public LSL_String llSHA1String(string src)
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{
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m_host.AddScriptLPS(1);
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return ""; //ckrinke 1/27 This needs to return a proper hash.
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}
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private ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
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{
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ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
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