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Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim , switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me.
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@@ -324,7 +324,7 @@ namespace OpenSim.Assets
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/// </summary>
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/// <param name="userInfo"></param>
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/// <param name="transferRequest"></param>
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public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest)
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public void AddAssetRequest(ClientView userInfo, TransferRequestPacket transferRequest)
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{
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LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
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//check to see if asset is in local cache, if not we need to request it from asset server.
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@@ -464,7 +464,7 @@ namespace OpenSim.Assets
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/// </summary>
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/// <param name="userInfo"></param>
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/// <param name="imageID"></param>
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public void AddTextureRequest(SimClient userInfo, LLUUID imageID)
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public void AddTextureRequest(ClientView userInfo, LLUUID imageID)
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{
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//check to see if texture is in local cache, if not request from asset server
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if (!this.Textures.ContainsKey(imageID))
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@@ -517,7 +517,7 @@ namespace OpenSim.Assets
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public class AssetRequest
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{
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public SimClient RequestUser;
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public ClientView RequestUser;
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public LLUUID RequestAssetID;
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public AssetInfo AssetInf;
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public TextureImage ImageInfo;
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