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Merge branch 'avination-current' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs OpenSim/Region/OptionalModules/ViewerSupport/DynamicMenuModule.cs OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
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@@ -4643,20 +4643,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScenePresence presence = World.GetScenePresence(agentId);
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if (presence != null && presence.PresenceType != PresenceType.Npc)
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{
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// agent must not be a god
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if (presence.GodLevel >= 200) return;
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if (destination == String.Empty)
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destination = World.RegionInfo.RegionName;
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// agent must be over the owners land
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if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
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if (m_item.PermsGranter == agentId)
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{
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if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0)
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{
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DoLLTeleport(presence, destination, targetPos, targetLookAt);
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}
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}
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// agent must be wearing the object
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if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID)
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{
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DoLLTeleport(presence, destination, targetPos, targetLookAt);
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}
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else // or must be wearing the prim
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else
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{
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if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID)
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// agent must not be a god
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if (presence.GodLevel >= 200) return;
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// agent must be over the owners land
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ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition);
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ILandObject objectLand = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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if (m_host.OwnerID == objectLand.LandData.OwnerID && m_host.OwnerID == agentLand.LandData.OwnerID)
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{
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DoLLTeleport(presence, destination, targetPos, targetLookAt);
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}
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@@ -4670,24 +4681,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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UUID agentId = new UUID();
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ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y);
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ulong regionHandle = Utils.UIntsToLong((uint)(global_coords.x / 256) * 256, (uint)(global_coords.y / 256) * 256);
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if (UUID.TryParse(agent, out agentId))
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{
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// This function is owner only!
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if (m_host.OwnerID != agentId)
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return;
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ScenePresence presence = World.GetScenePresence(agentId);
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// Can't TP sitting avatars
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if (presence.ParentID != 0) // Sitting
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return;
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if (presence != null && presence.PresenceType != PresenceType.Npc)
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{
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// agent must not be a god
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if (presence.GodLevel >= 200) return;
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if (m_item.PermsGranter == agentId)
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{
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// If attached using llAttachToAvatarTemp, cowardly refuse
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if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.ParentGroup.FromItemID == UUID.Zero)
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return;
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// agent must be over the owners land
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if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
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{
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World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
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}
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else // or must be wearing the prim
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{
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if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID)
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if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0)
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{
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World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
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}
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@@ -7853,6 +7869,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public LSL_List llGetPhysicsMaterial()
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{
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LSL_List result = new LSL_List();
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result.Add(new LSL_Float(m_host.GravityModifier));
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result.Add(new LSL_Float(m_host.Restitution));
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result.Add(new LSL_Float(m_host.Friction));
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result.Add(new LSL_Float(m_host.Density));
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return result;
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}
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private void SetPhysicsMaterial(SceneObjectPart part, int material_bits,
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float material_density, float material_friction,
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float material_restitution, float material_gravity_modifier)
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@@ -13379,6 +13407,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return null;
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}
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public void llSetContentType(LSL_Key id, LSL_Integer content_type)
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{
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if (m_UrlModule != null)
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{
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string type = "text.plain";
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if (content_type == (int)ScriptBaseClass.CONTENT_TYPE_HTML)
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type = "text/html";
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m_UrlModule.HttpContentType(new UUID(id),type);
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}
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}
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}
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public class NotecardCache
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@@ -398,7 +398,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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objtype = 0;
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part = ((SceneObjectGroup)ent).RootPart;
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if (part.ParentGroup.AttachmentPoint != 0) // Attached so ignore
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if (part.ParentGroup.RootPart.Shape.PCode != (byte)PCode.Tree &&
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part.ParentGroup.RootPart.Shape.PCode != (byte)PCode.NewTree &&
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part.ParentGroup.AttachmentPoint != 0) // Attached so ignore
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continue;
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if (part.Inventory.ContainsScripts())
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