Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids
This commit is contained in:
Justin Clark-Casey (justincc)
2009-11-12 19:42:35 +00:00
parent d95df603df
commit fe82471c2b
3 changed files with 81 additions and 32 deletions

View File

@@ -199,7 +199,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
//Dumps an error message on the debug console.
//
internal void OSSLShoutError(string message)
internal void OSSLShoutError(string message)
{
if (message.Length > 1023)
message = message.Substring(0, 1023);
@@ -1176,7 +1176,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
land.SetMediaUrl(url);
}
public void osSetParcelSIPAddress(string SIPAddress)
{
// What actually is the difference to the LL function?
@@ -1184,7 +1184,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelMediaURL");
m_host.AddScriptLPS(1);
ILandObject land
= World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
@@ -1194,16 +1194,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
OSSLError("osSetParcelSIPAddress: Sorry, you need to own the land to use this function");
return;
}
// get the voice module
IVoiceModule voiceModule = World.RequestModuleInterface<IVoiceModule>();
if (voiceModule != null)
if (voiceModule != null)
voiceModule.setLandSIPAddress(SIPAddress,land.LandData.GlobalID);
else
OSSLError("osSetParcelSIPAddress: No voice module enabled for this land");
}
public string osGetScriptEngineName()
@@ -1525,10 +1525,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
/*Instead of using the LSL Dataserver event to pull notecard data,
/*Instead of using the LSL Dataserver event to pull notecard data,
this will simply read the requested line and return its data as a string.
Warning - due to the synchronous method this function uses to fetch assets, its use
Warning - due to the synchronous method this function uses to fetch assets, its use
may be dangerous and unreliable while running in grid mode.
*/
public string osGetNotecardLine(string name, int line)
@@ -1576,10 +1576,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
/*Instead of using the LSL Dataserver event to pull notecard data line by line,
/*Instead of using the LSL Dataserver event to pull notecard data line by line,
this will simply read the entire notecard and return its data as a string.
Warning - due to the synchronous method this function uses to fetch assets, its use
Warning - due to the synchronous method this function uses to fetch assets, its use
may be dangerous and unreliable while running in grid mode.
*/
@@ -1634,10 +1634,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
/*Instead of using the LSL Dataserver event to pull notecard data,
/*Instead of using the LSL Dataserver event to pull notecard data,
this will simply read the number of note card lines and return this data as an integer.
Warning - due to the synchronous method this function uses to fetch assets, its use
Warning - due to the synchronous method this function uses to fetch assets, its use
may be dangerous and unreliable while running in grid mode.
*/
@@ -1837,7 +1837,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return World.RegionInfo.RegionSettings.LoadedCreationID;
}
// Threat level is 'Low' because certain users could possibly be tricked into
// dropping an unverified script into one of their own objects, which could
// then gather the physical construction details of the object and transmit it
@@ -1861,7 +1861,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, LSL_Key cloneFrom)
{
CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
//QueueUserWorkItem
//QueueUserWorkItem
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
@@ -1910,5 +1910,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
module.DeleteNPC(new UUID(npc.m_string), World);
}
}
/// <summary>
/// Get current region's map texture UUID
/// </summary>
/// <returns></returns>
public LSL_Key osGetMapTexture()
{
CheckThreatLevel(ThreatLevel.None, "osGetMapTexture");
return m_ScriptEngine.World.RegionInfo.RegionSettings.TerrainImageID.ToString();
}
/// <summary>
/// Get a region's map texture UUID by region UUID or name.
/// </summary>
/// <param name="regionName"></param>
/// <returns></returns>
public LSL_Key osGetRegionMapTexture(string regionName)
{
CheckThreatLevel(ThreatLevel.High, "osGetRegionMapTexture");
Scene scene = m_ScriptEngine.World;
UUID key = UUID.Zero;
GridRegion region;
//If string is a key, use it. Otherwise, try to locate region by name.
if (UUID.TryParse(regionName, out key))
region = scene.GridService.GetRegionByUUID(UUID.Zero, key);
else
region = scene.GridService.GetRegionByName(UUID.Zero, regionName);
// If region was found, return the regions map texture key.
if (region != null)
key = region.TerrainImage;
ScriptSleep(1000);
return key.ToString();
}
}
}