object Take and TakeCopy are for in scene SOPs and SPs and permitions module is NOT a shared module

This commit is contained in:
UbitUmarov
2017-01-19 11:34:40 +00:00
parent b9ecc962ac
commit fe9a785ecc
5 changed files with 36 additions and 26 deletions

View File

@@ -2126,6 +2126,8 @@ namespace OpenSim.Region.Framework.Scenes
List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>();
List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>();
ScenePresence sp = remoteClient.SceneAgent as ScenePresence;
// Start with true for both, then remove the flags if objects
// that we can't derez are part of the selection
bool permissionToTake = true;
@@ -2180,14 +2182,14 @@ namespace OpenSim.Region.Framework.Scenes
{
if (action == DeRezAction.TakeCopy)
{
if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId))
if (!Permissions.CanTakeCopyObject(grp, sp))
permissionToTakeCopy = false;
}
else
{
permissionToTakeCopy = false;
}
if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId))
if (!Permissions.CanTakeObject(grp, sp))
permissionToTake = false;
if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId))

View File

@@ -44,9 +44,9 @@ namespace OpenSim.Region.Framework.Scenes
public delegate bool RezObjectHandler(int objectCount, UUID owner, Vector3 objectPosition, Scene scene);
public delegate bool DeleteObjectHandler(UUID objectID, UUID deleter, Scene scene);
public delegate bool TransferObjectHandler(UUID objectID, UUID recipient, Scene scene);
public delegate bool TakeObjectHandler(UUID objectID, UUID stealer, Scene scene);
public delegate bool TakeObjectHandler(SceneObjectGroup sog, ScenePresence sp);
public delegate bool SellGroupObjectHandler(UUID userID, UUID groupID, Scene scene);
public delegate bool TakeCopyObjectHandler(UUID objectID, UUID userID, Scene inScene);
public delegate bool TakeCopyObjectHandler(SceneObjectGroup sog, ScenePresence sp);
public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition);
public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene);
public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene);
@@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
#region TAKE OBJECT
public bool CanTakeObject(UUID objectID, UUID AvatarTakingUUID)
public bool CanTakeObject(SceneObjectGroup sog, ScenePresence sp)
{
bool result = true;
@@ -310,7 +310,7 @@ namespace OpenSim.Region.Framework.Scenes
Delegate[] list = handler.GetInvocationList();
foreach (TakeObjectHandler h in list)
{
if (h(objectID, AvatarTakingUUID, m_scene) == false)
if (h(sog, sp) == false)
{
result = false;
break;
@@ -357,7 +357,7 @@ namespace OpenSim.Region.Framework.Scenes
#region TAKE COPY OBJECT
public bool CanTakeCopyObject(UUID objectID, UUID userID)
public bool CanTakeCopyObject(SceneObjectGroup sog, ScenePresence sp)
{
bool result = true;
@@ -367,7 +367,7 @@ namespace OpenSim.Region.Framework.Scenes
Delegate[] list = handler.GetInvocationList();
foreach (TakeCopyObjectHandler h in list)
{
if (h(objectID, userID, m_scene) == false)
if (h(sog, sp) == false)
{
result = false;
break;