mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 01:35:46 +08:00
* De-duplicated login service some more
* Normalized m_inventoryService * Pulled AddActiveGestures up
This commit is contained in:
@@ -51,11 +51,6 @@ namespace OpenSim.Client.Linden
|
||||
protected NetworkServersInfo m_serversInfo;
|
||||
protected bool m_authUsers = false;
|
||||
|
||||
/// <summary>
|
||||
/// Used by the login service to make requests to the inventory service.
|
||||
/// </summary>
|
||||
protected IInterServiceInventoryServices m_interServiceInventoryService;
|
||||
|
||||
/// <summary>
|
||||
/// Used to make requests to the local regions.
|
||||
/// </summary>
|
||||
@@ -74,7 +69,7 @@ namespace OpenSim.Client.Linden
|
||||
m_defaultHomeY = this.m_serversInfo.DefaultHomeLocY;
|
||||
m_authUsers = authenticate;
|
||||
|
||||
m_interServiceInventoryService = interServiceInventoryService;
|
||||
m_inventoryService = interServiceInventoryService;
|
||||
m_regionsConnector = regionsConnector;
|
||||
}
|
||||
|
||||
@@ -141,33 +136,6 @@ namespace OpenSim.Client.Linden
|
||||
return m_regionsConnector.RequestNeighbourInfo(homeRegionId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add active gestures of the user to the login response.
|
||||
/// </summary>
|
||||
/// <param name="response">
|
||||
/// A <see cref="LoginResponse"/>
|
||||
/// </param>
|
||||
/// <param name="theUser">
|
||||
/// A <see cref="UserProfileData"/>
|
||||
/// </param>
|
||||
protected override void AddActiveGestures(LoginResponse response, UserProfileData theUser)
|
||||
{
|
||||
List<InventoryItemBase> gestures = m_interServiceInventoryService.GetActiveGestures(theUser.ID);
|
||||
//m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count);
|
||||
ArrayList list = new ArrayList();
|
||||
if (gestures != null)
|
||||
{
|
||||
foreach (InventoryItemBase gesture in gestures)
|
||||
{
|
||||
Hashtable item = new Hashtable();
|
||||
item["item_id"] = gesture.ID.ToString();
|
||||
item["asset_id"] = gesture.AssetID.ToString();
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
response.ActiveGestures = list;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prepare a login to the given region. This involves both telling the region to expect a connection
|
||||
/// and appropriately customising the response to the user.
|
||||
@@ -243,13 +211,13 @@ namespace OpenSim.Client.Linden
|
||||
// See LoginService
|
||||
protected override InventoryData GetInventorySkeleton(UUID userID)
|
||||
{
|
||||
List<InventoryFolderBase> folders = m_interServiceInventoryService.GetInventorySkeleton(userID);
|
||||
List<InventoryFolderBase> folders = m_inventoryService.GetInventorySkeleton(userID);
|
||||
|
||||
// If we have user auth but no inventory folders for some reason, create a new set of folders.
|
||||
if (null == folders || 0 == folders.Count)
|
||||
{
|
||||
m_interServiceInventoryService.CreateNewUserInventory(userID);
|
||||
folders = m_interServiceInventoryService.GetInventorySkeleton(userID);
|
||||
m_inventoryService.CreateNewUserInventory(userID);
|
||||
folders = m_inventoryService.GetInventorySkeleton(userID);
|
||||
}
|
||||
|
||||
UUID rootID = UUID.Zero;
|
||||
|
||||
Reference in New Issue
Block a user