* Removing set-time command since it doesn't actually do anything at all

* If this was crucial to someone then it should be reinsertable as a module
This commit is contained in:
Justin Clarke Casey
2009-01-13 17:01:57 +00:00
parent 66637ad6e7
commit feba3cc3ff
3 changed files with 0 additions and 31 deletions

View File

@@ -235,10 +235,6 @@ namespace OpenSim
m_assetCache.Clear();
break;
case "set-time":
m_sceneManager.SetCurrentSceneTimePhase(Convert.ToInt32(cmdparams[0]));
break;
case "force-update":
m_console.Notice("Updating all clients");
m_sceneManager.ForceCurrentSceneClientUpdate();
@@ -679,7 +675,6 @@ namespace OpenSim
m_console.Notice("load-oar [filename] - load an OpenSimulator region archive. This replaces everything in the current region.");
m_console.Notice("save-oar [filename] - Save the current region to an OpenSimulator region archive.");
m_console.Notice("script - manually trigger scripts? or script commands?");
m_console.Notice("set-time [x] - set the current scene time phase");
m_console.Notice("show assets - show state of asset cache.");
m_console.Notice("show modules - shows info about loaded modules.");
m_console.Notice("show queues - show packet queues length for all clients.");