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* Removing set-time command since it doesn't actually do anything at all
* If this was crucial to someone then it should be reinsertable as a module
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@@ -235,10 +235,6 @@ namespace OpenSim
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m_assetCache.Clear();
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break;
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case "set-time":
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m_sceneManager.SetCurrentSceneTimePhase(Convert.ToInt32(cmdparams[0]));
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break;
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case "force-update":
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m_console.Notice("Updating all clients");
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m_sceneManager.ForceCurrentSceneClientUpdate();
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@@ -679,7 +675,6 @@ namespace OpenSim
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m_console.Notice("load-oar [filename] - load an OpenSimulator region archive. This replaces everything in the current region.");
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m_console.Notice("save-oar [filename] - Save the current region to an OpenSimulator region archive.");
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m_console.Notice("script - manually trigger scripts? or script commands?");
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m_console.Notice("set-time [x] - set the current scene time phase");
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m_console.Notice("show assets - show state of asset cache.");
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m_console.Notice("show modules - shows info about loaded modules.");
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m_console.Notice("show queues - show packet queues length for all clients.");
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