mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 09:45:47 +08:00
* Removing set-time command since it doesn't actually do anything at all
* If this was crucial to someone then it should be reinsertable as a module
This commit is contained in:
@@ -80,8 +80,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// TODO: Possibly stop other classes being able to manipulate this directly.
|
||||
public SceneGraph m_sceneGraph;
|
||||
|
||||
private int m_timePhase = 24;
|
||||
|
||||
/// <summary>
|
||||
/// Are we applying physics to any of the prims in this scene?
|
||||
/// </summary>
|
||||
@@ -245,11 +243,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
get { return StatsReporter.getLastReportedSimFPS(); }
|
||||
}
|
||||
|
||||
public int TimePhase
|
||||
{
|
||||
get { return m_timePhase; }
|
||||
}
|
||||
|
||||
public string DefaultScriptEngine
|
||||
{
|
||||
get { return m_defaultScriptEngine; }
|
||||
@@ -3356,15 +3349,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
#region Other Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="phase"></param>
|
||||
public void SetTimePhase(int phase)
|
||||
{
|
||||
m_timePhase = phase;
|
||||
}
|
||||
|
||||
public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms)
|
||||
{
|
||||
m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms);
|
||||
|
||||
@@ -483,16 +483,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
return null;
|
||||
}
|
||||
|
||||
public void SetCurrentSceneTimePhase(int timePhase)
|
||||
{
|
||||
ForEachCurrentScene(delegate(Scene scene)
|
||||
{
|
||||
scene.SetTimePhase(
|
||||
timePhase)
|
||||
;
|
||||
});
|
||||
}
|
||||
|
||||
public void ForceCurrentSceneClientUpdate()
|
||||
{
|
||||
ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); });
|
||||
|
||||
Reference in New Issue
Block a user