* Removing set-time command since it doesn't actually do anything at all

* If this was crucial to someone then it should be reinsertable as a module
This commit is contained in:
Justin Clarke Casey
2009-01-13 17:01:57 +00:00
parent 66637ad6e7
commit feba3cc3ff
3 changed files with 0 additions and 31 deletions

View File

@@ -80,8 +80,6 @@ namespace OpenSim.Region.Environment.Scenes
/// TODO: Possibly stop other classes being able to manipulate this directly.
public SceneGraph m_sceneGraph;
private int m_timePhase = 24;
/// <summary>
/// Are we applying physics to any of the prims in this scene?
/// </summary>
@@ -245,11 +243,6 @@ namespace OpenSim.Region.Environment.Scenes
get { return StatsReporter.getLastReportedSimFPS(); }
}
public int TimePhase
{
get { return m_timePhase; }
}
public string DefaultScriptEngine
{
get { return m_defaultScriptEngine; }
@@ -3356,15 +3349,6 @@ namespace OpenSim.Region.Environment.Scenes
#region Other Methods
/// <summary>
///
/// </summary>
/// <param name="phase"></param>
public void SetTimePhase(int phase)
{
m_timePhase = phase;
}
public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms)
{
m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms);

View File

@@ -483,16 +483,6 @@ namespace OpenSim.Region.Environment.Scenes
return null;
}
public void SetCurrentSceneTimePhase(int timePhase)
{
ForEachCurrentScene(delegate(Scene scene)
{
scene.SetTimePhase(
timePhase)
;
});
}
public void ForceCurrentSceneClientUpdate()
{
ForEachCurrentScene(delegate(Scene scene) { scene.ForceClientUpdate(); });