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* Optimised using statements and namespace references across entire project (this took a while to run).
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@@ -28,14 +28,12 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Xml;
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using libsecondlife;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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/// <summary>
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/// Loads assets from the filesystem location. Not yet a plugin, though it should be.
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/// </summary>
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@@ -43,7 +41,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
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{
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public class AssetLoaderFileSystem : IAssetLoader
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage)
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{
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