* Optimised using statements and namespace references across entire project (this took a while to run).

This commit is contained in:
Adam Frisby
2008-04-21 07:09:17 +00:00
parent 05e24c8f58
commit fef3b36894
306 changed files with 1011 additions and 1306 deletions

View File

@@ -28,14 +28,12 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml;
using libsecondlife;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
/// <summary>
/// Loads assets from the filesystem location. Not yet a plugin, though it should be.
/// </summary>
@@ -43,7 +41,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
{
public class AssetLoaderFileSystem : IAssetLoader
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage)
{