* Optimised using statements and namespace references across entire project (this took a while to run).

This commit is contained in:
Adam Frisby
2008-04-21 07:09:17 +00:00
parent 05e24c8f58
commit fef3b36894
306 changed files with 1011 additions and 1306 deletions

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@@ -25,8 +25,6 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenSim.Framework.Console;
namespace OpenSim.Grid.ScriptServer
{
// Maintains connection and communication to a region

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@@ -27,7 +27,7 @@
using System.Collections.Generic;
using System.Threading;
using OpenSim.Framework.Console;
using OpenSim.Framework;
namespace OpenSim.Grid.ScriptServer
{
@@ -61,7 +61,7 @@ namespace OpenSim.Grid.ScriptServer
listenThread.Name = "ListenThread";
listenThread.IsBackground = true;
listenThread.Start();
OpenSim.Framework.ThreadTracker.Add(listenThread);
ThreadTracker.Add(listenThread);
}
/// <summary>

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@@ -28,14 +28,14 @@
using System;
using System.IO;
using System.Reflection;
using OpenSim.Framework.Console;
using log4net;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Grid.ScriptServer.ScriptServer
{
internal class ScriptEngineLoader
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public ScriptServerInterfaces.ScriptEngine LoadScriptEngine(string EngineName)
{

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@@ -26,7 +26,6 @@
*/
using System.Collections.Generic;
using OpenSim.Framework.Console;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Grid.ScriptServer.ScriptServer