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* Optimised using statements and namespace references across entire project (this took a while to run).
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@@ -25,8 +25,6 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenSim.Framework.Console;
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namespace OpenSim.Grid.ScriptServer
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{
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// Maintains connection and communication to a region
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@@ -27,7 +27,7 @@
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using System.Collections.Generic;
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using System.Threading;
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using OpenSim.Framework.Console;
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using OpenSim.Framework;
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namespace OpenSim.Grid.ScriptServer
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{
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@@ -61,7 +61,7 @@ namespace OpenSim.Grid.ScriptServer
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listenThread.Name = "ListenThread";
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listenThread.IsBackground = true;
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listenThread.Start();
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OpenSim.Framework.ThreadTracker.Add(listenThread);
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ThreadTracker.Add(listenThread);
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}
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/// <summary>
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@@ -28,14 +28,14 @@
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using System;
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using System.IO;
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using System.Reflection;
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using OpenSim.Framework.Console;
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using log4net;
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using OpenSim.Region.ScriptEngine.Common;
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namespace OpenSim.Grid.ScriptServer.ScriptServer
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{
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internal class ScriptEngineLoader
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public ScriptServerInterfaces.ScriptEngine LoadScriptEngine(string EngineName)
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{
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@@ -26,7 +26,6 @@
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*/
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using System.Collections.Generic;
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using OpenSim.Framework.Console;
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using OpenSim.Region.ScriptEngine.Common;
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namespace OpenSim.Grid.ScriptServer.ScriptServer
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