* Optimised using statements and namespace references across entire project (this took a while to run).

This commit is contained in:
Adam Frisby
2008-04-21 07:09:17 +00:00
parent 05e24c8f58
commit fef3b36894
306 changed files with 1011 additions and 1306 deletions

View File

@@ -27,18 +27,15 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Modules.ModuleFramework;
using System.IO;
using Nini.Config;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.ModuleFramework;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.ExportSerialiser
{
public class ExportSerialisationModule : IRegionModule, OpenSim.Region.Environment.Modules.ExportSerialiser.IRegionSerialiser
public class ExportSerialisationModule : IRegionModule, IRegionSerialiser
{
private List<Scene> m_regions = new List<Scene>();
private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();

View File

@@ -25,10 +25,6 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.ExportSerialiser

View File

@@ -25,11 +25,13 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.ExportSerialiser
{
public interface IRegionSerialiser
{
System.Collections.Generic.List<string> SerialiseRegion(OpenSim.Region.Environment.Scenes.Scene scene, string saveDir);
List<string> SerialiseRegion(Scene scene, string saveDir);
}
}

View File

@@ -25,10 +25,11 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenSim.Region.Environment.Scenes;
using System.IO;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.ExportSerialiser
{
@@ -61,7 +62,7 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
xmlstream += "</scene>";
MemoryStream stream = new MemoryStream();
XmlTextWriter formatter = new XmlTextWriter(stream, System.Text.Encoding.UTF8);
XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8);
XmlDocument doc = new XmlDocument();
doc.LoadXml(xmlstream);

View File

@@ -26,6 +26,7 @@
*/
using OpenSim.Region.Environment.Modules.Terrain;
using OpenSim.Region.Environment.Modules.Terrain.FileLoaders;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.ExportSerialiser
@@ -36,7 +37,7 @@ namespace OpenSim.Region.Environment.Modules.ExportSerialiser
public string WriteToFile(Scene scene, string dir)
{
ITerrainLoader fileSystemExporter = new Terrain.FileLoaders.RAW32();
ITerrainLoader fileSystemExporter = new RAW32();
string targetFileName = dir + "heightmap.r32";
lock (scene.Heightmap)