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* Optimised using statements and namespace references across entire project (this took a while to run).
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@@ -27,18 +27,18 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using libsecondlife;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Terrain;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Scenes
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{
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public abstract class SceneBase : IScene
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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#region Events
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@@ -204,7 +204,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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/// XXX These two methods are very temporary
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/// </summary>
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protected Dictionary<LLUUID, String> capsPaths = new Dictionary<LLUUID, String>();
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protected Dictionary<LLUUID, string> capsPaths = new Dictionary<LLUUID, string>();
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public string GetCapsPath(LLUUID agentId)
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{
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if (capsPaths.ContainsKey(agentId))
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