* Optimised using statements and namespace references across entire project (this took a while to run).

This commit is contained in:
Adam Frisby
2008-04-21 07:09:17 +00:00
parent 05e24c8f58
commit fef3b36894
306 changed files with 1011 additions and 1306 deletions

View File

@@ -27,18 +27,18 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using libsecondlife;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Region.Terrain;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Scenes
{
public abstract class SceneBase : IScene
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#region Events
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary>
/// XXX These two methods are very temporary
/// </summary>
protected Dictionary<LLUUID, String> capsPaths = new Dictionary<LLUUID, String>();
protected Dictionary<LLUUID, string> capsPaths = new Dictionary<LLUUID, string>();
public string GetCapsPath(LLUUID agentId)
{
if (capsPaths.ContainsKey(agentId))