mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 11:57:03 +08:00
* Optimised using statements and namespace references across entire project (this took a while to run).
This commit is contained in:
@@ -31,12 +31,10 @@ using System;
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using System.Collections.Generic;
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using MonoXnaCompactMaths;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Physics.Manager;
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using XnaDevRu.BulletX;
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using XnaDevRu.BulletX.Dynamics;
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using AxiomQuaternion = Axiom.Math.Quaternion;
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using BoxShape=XnaDevRu.BulletX.BoxShape;
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#endregion
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@@ -27,7 +27,6 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Region.Physics.Manager
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{
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@@ -29,7 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using OpenSim.Framework.Console;
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using log4net;
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namespace OpenSim.Region.Physics.Manager
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{
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@@ -38,7 +38,7 @@ namespace OpenSim.Region.Physics.Manager
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/// </summary>
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public class PhysicsPluginManager
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Dictionary<string, IPhysicsPlugin> _PhysPlugins = new Dictionary<string, IPhysicsPlugin>();
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private Dictionary<string, IMeshingPlugin> _MeshPlugins = new Dictionary<string, IMeshingPlugin>();
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@@ -25,10 +25,10 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using Axiom.Math;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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namespace OpenSim.Region.Physics.Manager
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{
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@@ -36,7 +36,7 @@ namespace OpenSim.Region.Physics.Manager
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public abstract class PhysicsScene
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// The only thing that should register for this event is the InnerScene
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// Anything else could cause problems.
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@@ -26,10 +26,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.Timers;
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using Axiom.Math;
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using OpenSim.Framework;
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namespace OpenSim.Region.Physics.Manager
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{
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@@ -28,7 +28,6 @@
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using System;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Region.Physics.Meshing
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@@ -27,7 +27,6 @@
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using System;
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using System.Collections.Generic;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Region.Physics.Meshing
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@@ -121,7 +121,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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_acceleration = new PhysicsVector();
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_parent_scene = parent_scene;
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if (System.Environment.OSVersion.Platform == PlatformID.Unix)
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if (Environment.OSVersion.Platform == PlatformID.Unix)
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{
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m_tensor = 2000000f;
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}
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@@ -413,7 +413,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ, float tensor)
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{
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if (System.Environment.OSVersion.Platform == PlatformID.Unix)
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if (Environment.OSVersion.Platform == PlatformID.Unix)
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{
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m_tensor = 2000000f;
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}
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@@ -641,7 +641,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// If the PID Controller isn't active then we set our force
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// calculating base velocity to the current position
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if (System.Environment.OSVersion.Platform == PlatformID.Unix)
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if (Environment.OSVersion.Platform == PlatformID.Unix)
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{
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PID_D = 3200.0f;
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PID_P = 1400.0f;
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@@ -27,8 +27,11 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Threading;
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using Axiom.Math;
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using log4net;
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using Ode.NET;
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using OpenSim.Framework;
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using OpenSim.Region.Physics.Manager;
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@@ -37,7 +40,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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public class OdePrim : PhysicsActor
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public PhysicsVector _position;
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private PhysicsVector _velocity;
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@@ -663,7 +666,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// This sleeper is there to moderate how long it takes between
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// setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object
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System.Threading.Thread.Sleep(10);
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Thread.Sleep(10);
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//Kill Body so that mesh can re-make the geom
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if (IsPhysical && Body != (IntPtr) 0)
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@@ -692,7 +695,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null));
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}
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}
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catch (System.AccessViolationException)
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catch (AccessViolationException)
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{
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m_log.Error("[PHYSICS]: MESH LOCKED");
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@@ -934,7 +937,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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SetGeom(d.CreateSphere(m_targetSpace, _size.X / 2));
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}
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catch (System.AccessViolationException)
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catch (AccessViolationException)
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{
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m_log.Warn("[PHYSICS]: Unable to create physics proxy for object");
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ode.dunlock(_parent_scene.world);
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@@ -948,7 +951,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
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}
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catch (System.AccessViolationException)
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catch (AccessViolationException)
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{
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m_log.Warn("[PHYSICS]: Unable to create physics proxy for object");
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ode.dunlock(_parent_scene.world);
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@@ -963,7 +966,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
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}
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catch (System.AccessViolationException)
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catch (AccessViolationException)
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{
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m_log.Warn("[PHYSICS]: Unable to create physics proxy for object");
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ode.dunlock(_parent_scene.world);
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@@ -990,7 +993,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
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}
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catch (System.AccessViolationException)
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catch (AccessViolationException)
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{
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m_log.Warn("[PHYSICS]: Unable to create physics proxy for object");
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ode.dunlock(_parent_scene.world);
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@@ -1135,7 +1138,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// If the PID Controller isn't active then we set our force
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// calculating base velocity to the current position
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if (System.Environment.OSVersion.Platform == PlatformID.Unix)
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if (Environment.OSVersion.Platform == PlatformID.Unix)
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{
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PID_D = 3200.0f;
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//PID_P = 1400.0f;
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@@ -1670,7 +1673,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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System.Threading.Thread.Sleep(20);
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Thread.Sleep(20);
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if (IsPhysical)
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{
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if (Body != (IntPtr)0)
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@@ -26,15 +26,10 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Axiom.Math;
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using Ode.NET;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Physics.Manager;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenSim.Framework;
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using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Region.Physics.OdePlugin
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{
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@@ -27,11 +27,13 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Threading;
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using Axiom.Math;
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using log4net;
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using Ode.NET;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Physics.Manager;
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//using OpenSim.Region.Physics.OdePlugin.Meshing;
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@@ -114,12 +116,12 @@ namespace OpenSim.Region.Physics.OdePlugin
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public class OdeScene : PhysicsScene
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
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CollisionLocker ode;
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protected Random fluidRandomizer = new Random(System.Environment.TickCount);
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protected Random fluidRandomizer = new Random(Environment.TickCount);
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private const uint m_regionWidth = Constants.RegionSize;
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private const uint m_regionHeight = Constants.RegionSize;
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@@ -331,7 +333,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
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}
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catch (System.AccessViolationException)
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catch (AccessViolationException)
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{
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m_log.Warn("[PHYSICS]: Unable to collide test a space");
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return;
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@@ -404,7 +406,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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ode.drelease(world);
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base.TriggerPhysicsBasedRestart();
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}
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catch (System.AccessViolationException)
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catch (AccessViolationException)
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{
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m_log.Warn("[PHYSICS]: Unable to collide test an object");
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@@ -1166,7 +1168,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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catch (System.AccessViolationException)
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catch (AccessViolationException)
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{
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m_log.Info("[PHYSICS]: Couldn't remove prim from physics scene, it was already be removed.");
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}
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@@ -1243,7 +1245,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// never be called if the prim is physical(active)
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// All physical prim end up in the root space
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System.Threading.Thread.Sleep(20);
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Thread.Sleep(20);
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if (currentspace != space)
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{
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//m_log.Info("[SPACE]: C:" + currentspace.ToString() + " g:" + geom.ToString());
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