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* Optimised using statements and namespace references across entire project (this took a while to run).
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@@ -25,10 +25,10 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using Axiom.Math;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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namespace OpenSim.Region.Physics.Manager
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{
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@@ -36,7 +36,7 @@ namespace OpenSim.Region.Physics.Manager
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public abstract class PhysicsScene
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// The only thing that should register for this event is the InnerScene
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// Anything else could cause problems.
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