* Optimised using statements and namespace references across entire project (this took a while to run).

This commit is contained in:
Adam Frisby
2008-04-21 07:09:17 +00:00
parent 05e24c8f58
commit fef3b36894
306 changed files with 1011 additions and 1306 deletions

View File

@@ -121,7 +121,7 @@ namespace OpenSim.Region.Physics.OdePlugin
_acceleration = new PhysicsVector();
_parent_scene = parent_scene;
if (System.Environment.OSVersion.Platform == PlatformID.Unix)
if (Environment.OSVersion.Platform == PlatformID.Unix)
{
m_tensor = 2000000f;
}
@@ -413,7 +413,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ, float tensor)
{
if (System.Environment.OSVersion.Platform == PlatformID.Unix)
if (Environment.OSVersion.Platform == PlatformID.Unix)
{
m_tensor = 2000000f;
}
@@ -641,7 +641,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// If the PID Controller isn't active then we set our force
// calculating base velocity to the current position
if (System.Environment.OSVersion.Platform == PlatformID.Unix)
if (Environment.OSVersion.Platform == PlatformID.Unix)
{
PID_D = 3200.0f;
PID_P = 1400.0f;