* Optimised using statements and namespace references across entire project (this took a while to run).

This commit is contained in:
Adam Frisby
2008-04-21 07:09:17 +00:00
parent 05e24c8f58
commit fef3b36894
306 changed files with 1011 additions and 1306 deletions

View File

@@ -25,9 +25,6 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Region.Environment.Scenes;

View File

@@ -26,15 +26,14 @@
*/
using System;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using System.Threading;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
using integer = System.Int32;
using key = System.String;
using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3;
using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion;
using vector = ScriptEngine.Common.LSL_Types.Vector3;
using rotation = Quaternion;
namespace OpenSim.Region.ScriptEngine.Common
{
@@ -151,7 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Common
// They are only forwarders to LSL_BuiltIn_Commands.cs
//
public OpenSim.Region.Environment.Interfaces.ICommander GetCommander(string name)
public ICommander GetCommander(string name)
{
return m_LSL_Functions.GetCommander(name);
}
@@ -216,52 +215,52 @@ namespace OpenSim.Region.ScriptEngine.Common
return m_LSL_Functions.llRound(f);
}
public double llVecMag(vector v)
public double llVecMag(LSL_Types.Vector3 v)
{
return m_LSL_Functions.llVecMag(v);
}
public vector llVecNorm(vector v)
public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
{
return m_LSL_Functions.llVecNorm(v);
}
public double llVecDist(vector a, vector b)
public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
{
return m_LSL_Functions.llVecDist(a, b);
}
public vector llRot2Euler(rotation r)
public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
{
return m_LSL_Functions.llRot2Euler(r);
}
public rotation llEuler2Rot(vector v)
public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
{
return m_LSL_Functions.llEuler2Rot(v);
}
public rotation llAxes2Rot(vector fwd, vector left, vector up)
public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up)
{
return m_LSL_Functions.llAxes2Rot(fwd, left, up);
}
public vector llRot2Fwd(rotation r)
public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
{
return m_LSL_Functions.llRot2Fwd(r);
}
public vector llRot2Left(rotation r)
public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r)
{
return m_LSL_Functions.llRot2Left(r);
}
public vector llRot2Up(rotation r)
public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r)
{
return m_LSL_Functions.llRot2Up(r);
}
public rotation llRotBetween(vector start, vector end)
public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end)
{
return m_LSL_Functions.llRotBetween(start, end);
}
@@ -334,22 +333,22 @@ namespace OpenSim.Region.ScriptEngine.Common
return m_LSL_Functions.llDetectedType(number);
}
public vector llDetectedPos(int number)
public LSL_Types.Vector3 llDetectedPos(int number)
{
return m_LSL_Functions.llDetectedPos(number);
}
public vector llDetectedVel(int number)
public LSL_Types.Vector3 llDetectedVel(int number)
{
return m_LSL_Functions.llDetectedVel(number);
}
public vector llDetectedGrab(int number)
public LSL_Types.Vector3 llDetectedGrab(int number)
{
return m_LSL_Functions.llDetectedGrab(number);
}
public rotation llDetectedRot(int number)
public LSL_Types.Quaternion llDetectedRot(int number)
{
return m_LSL_Functions.llDetectedRot(number);
}
@@ -372,17 +371,17 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.llDie();
}
public double llGround(vector offset)
public double llGround(LSL_Types.Vector3 offset)
{
return m_LSL_Functions.llGround(offset);
}
public double llCloud(vector offset)
public double llCloud(LSL_Types.Vector3 offset)
{
return m_LSL_Functions.llCloud(offset);
}
public vector llWind(vector offset)
public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset)
{
return m_LSL_Functions.llWind(offset);
}
@@ -397,17 +396,17 @@ namespace OpenSim.Region.ScriptEngine.Common
return m_LSL_Functions.llGetStatus(status);
}
public void llSetScale(vector scale)
public void llSetScale(LSL_Types.Vector3 scale)
{
m_LSL_Functions.llSetScale(scale);
}
public vector llGetScale()
public LSL_Types.Vector3 llGetScale()
{
return m_LSL_Functions.llGetScale();
}
public void llSetColor(vector color, int face)
public void llSetColor(LSL_Types.Vector3 color, int face)
{
m_LSL_Functions.llSetColor(color, face);
}
@@ -422,7 +421,7 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.llSetAlpha(alpha, face);
}
public vector llGetColor(int face)
public LSL_Types.Vector3 llGetColor(int face)
{
return m_LSL_Functions.llGetColor(face);
}
@@ -455,47 +454,47 @@ namespace OpenSim.Region.ScriptEngine.Common
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public void llSetPos(vector pos)
public void llSetPos(LSL_Types.Vector3 pos)
{
m_LSL_Functions.llSetPos(pos);
}
public vector llGetPos()
public LSL_Types.Vector3 llGetPos()
{
return m_LSL_Functions.llGetPos();
}
public vector llGetLocalPos()
public LSL_Types.Vector3 llGetLocalPos()
{
return m_LSL_Functions.llGetLocalPos();
}
public void llSetRot(rotation rot)
public void llSetRot(LSL_Types.Quaternion rot)
{
m_LSL_Functions.llSetRot(rot);
}
public rotation llGetRot()
public LSL_Types.Quaternion llGetRot()
{
return m_LSL_Functions.llGetRot();
}
public rotation llGetLocalRot()
public LSL_Types.Quaternion llGetLocalRot()
{
return m_LSL_Functions.llGetLocalRot();
}
public void llSetForce(vector force, int local)
public void llSetForce(LSL_Types.Vector3 force, int local)
{
m_LSL_Functions.llSetForce(force, local);
}
public vector llGetForce()
public LSL_Types.Vector3 llGetForce()
{
return m_LSL_Functions.llGetForce();
}
public int llTarget(vector position, double range)
public int llTarget(LSL_Types.Vector3 position, double range)
{
return m_LSL_Functions.llTarget(position, range);
}
@@ -505,7 +504,7 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.llTargetRemove(number);
}
public int llRotTarget(rotation rot, double error)
public int llRotTarget(LSL_Types.Quaternion rot, double error)
{
return m_LSL_Functions.llRotTarget(rot, error);
}
@@ -515,7 +514,7 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.llRotTargetRemove(number);
}
public void llMoveToTarget(vector target, double tau)
public void llMoveToTarget(LSL_Types.Vector3 target, double tau)
{
m_LSL_Functions.llMoveToTarget(target, tau);
}
@@ -525,7 +524,7 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.llStopMoveToTarget();
}
public void llApplyImpulse(vector force, int local)
public void llApplyImpulse(LSL_Types.Vector3 force, int local)
{
m_LSL_Functions.llApplyImpulse(force, local);
}
@@ -533,37 +532,37 @@ namespace OpenSim.Region.ScriptEngine.Common
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public void llApplyRotationalImpulse(vector force, int local)
public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)
{
m_LSL_Functions.llApplyRotationalImpulse(force, local);
}
public void llSetTorque(vector torque, int local)
public void llSetTorque(LSL_Types.Vector3 torque, int local)
{
m_LSL_Functions.llSetTorque(torque, local);
}
public vector llGetTorque()
public LSL_Types.Vector3 llGetTorque()
{
return m_LSL_Functions.llGetTorque();
}
public void llSetForceAndTorque(vector force, vector torque, int local)
public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local)
{
m_LSL_Functions.llSetForceAndTorque(force, torque, local);
}
public vector llGetVel()
public LSL_Types.Vector3 llGetVel()
{
return m_LSL_Functions.llGetVel();
}
public vector llGetAccel()
public LSL_Types.Vector3 llGetAccel()
{
return m_LSL_Functions.llGetAccel();
}
public vector llGetOmega()
public LSL_Types.Vector3 llGetOmega()
{
return m_LSL_Functions.llGetOmega();
}
@@ -691,12 +690,12 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.llMakeFire();
}
public void llRezObject(string inventory, vector pos, rotation rot, int param)
public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param)
{
m_LSL_Functions.llRezObject(inventory, pos, rot, param);
}
public void llLookAt(vector target, double strength, double damping)
public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
{
m_LSL_Functions.llLookAt(target, strength, damping);
}
@@ -809,7 +808,7 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.llSoundPreload();
}
public void llRotLookAt(rotation target, double strength, double damping)
public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping)
{
m_LSL_Functions.llRotLookAt(target, strength, damping);
}
@@ -842,7 +841,7 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.llStopPointAt();
}
public void llTargetOmega(vector axis, double spinrate, double gain)
public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain)
{
m_LSL_Functions.llTargetOmega(axis, spinrate, gain);
}
@@ -852,7 +851,7 @@ namespace OpenSim.Region.ScriptEngine.Common
return m_LSL_Functions.llGetStartParameter();
}
public void llGodLikeRezObject(string inventory, vector pos)
public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)
{
m_LSL_Functions.llGodLikeRezObject(inventory, pos);
}
@@ -877,7 +876,7 @@ namespace OpenSim.Region.ScriptEngine.Common
return m_LSL_Functions.llGetLinkNumber();
}
public void llSetLinkColor(int linknumber, vector color, int face)
public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face)
{
m_LSL_Functions.llSetLinkColor(linknumber, color, face);
}
@@ -940,12 +939,12 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.llRemoveInventory(item);
}
public void llSetText(string text, vector color, double alpha)
public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
{
m_LSL_Functions.llSetText(text, color, alpha);
}
public double llWater(vector offset)
public double llWater(LSL_Types.Vector3 offset)
{
return m_LSL_Functions.llWater(offset);
}
@@ -1005,7 +1004,7 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.llMessageLinked(linknum, num, str, id);
}
public void llPushObject(string target, vector impulse, vector ang_impulse, int local)
public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
{
m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local);
}
@@ -1028,12 +1027,12 @@ namespace OpenSim.Region.ScriptEngine.Common
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public rotation llAxisAngle2Rot(vector axis, double angle)
public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle)
{
return m_LSL_Functions.llAxisAngle2Rot(axis, angle);
}
public vector llRot2Axis(rotation rot)
public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot)
{
return m_LSL_Functions.llRot2Axis(rot);
}
@@ -1053,7 +1052,7 @@ namespace OpenSim.Region.ScriptEngine.Common
return m_LSL_Functions.llAsin(val);
}
public double llAngleBetween(rotation a, rotation b)
public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b)
{
return m_LSL_Functions.llAngleBetween(a, b);
}
@@ -1068,17 +1067,17 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.llAllowInventoryDrop(add);
}
public vector llGetSunDirection()
public LSL_Types.Vector3 llGetSunDirection()
{
return m_LSL_Functions.llGetSunDirection();
}
public vector llGetTextureOffset(int face)
public LSL_Types.Vector3 llGetTextureOffset(int face)
{
return m_LSL_Functions.llGetTextureOffset(face);
}
public vector llGetTextureScale(int side)
public LSL_Types.Vector3 llGetTextureScale(int side)
{
return m_LSL_Functions.llGetTextureScale(side);
}
@@ -1098,7 +1097,7 @@ namespace OpenSim.Region.ScriptEngine.Common
return m_LSL_Functions.llGetOwnerKey(id);
}
public vector llGetCenterOfMass()
public LSL_Types.Vector3 llGetCenterOfMass()
{
return m_LSL_Functions.llGetCenterOfMass();
}
@@ -1136,12 +1135,12 @@ namespace OpenSim.Region.ScriptEngine.Common
return m_LSL_Functions.llList2Key(src, index);
}
public vector llList2Vector(LSL_Types.list src, int index)
public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index)
{
return m_LSL_Functions.llList2Vector(src, index);
}
public rotation llList2Rot(LSL_Types.list src, int index)
public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index)
{
return m_LSL_Functions.llList2Rot(src, index);
}
@@ -1181,7 +1180,7 @@ namespace OpenSim.Region.ScriptEngine.Common
return m_LSL_Functions.llList2ListStrided(src, start, end, stride);
}
public vector llGetRegionCorner()
public LSL_Types.Vector3 llGetRegionCorner()
{
return m_LSL_Functions.llGetRegionCorner();
}
@@ -1211,7 +1210,7 @@ namespace OpenSim.Region.ScriptEngine.Common
return m_LSL_Functions.llGetDate();
}
public int llEdgeOfWorld(vector pos, vector dir)
public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir)
{
return m_LSL_Functions.llEdgeOfWorld(pos, dir);
}
@@ -1249,7 +1248,7 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate);
}
public void llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west)
public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west)
{
m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west);
}
@@ -1269,7 +1268,7 @@ namespace OpenSim.Region.ScriptEngine.Common
return m_LSL_Functions.llOverMyLand(id);
}
public string llGetLandOwnerAt(vector pos)
public string llGetLandOwnerAt(LSL_Types.Vector3 pos)
{
return m_LSL_Functions.llGetLandOwnerAt(pos);
}
@@ -1279,7 +1278,7 @@ namespace OpenSim.Region.ScriptEngine.Common
return m_LSL_Functions.llGetNotecardLine(name, line);
}
public vector llGetAgentSize(string id)
public LSL_Types.Vector3 llGetAgentSize(string id)
{
return m_LSL_Functions.llGetAgentSize(id);
}
@@ -1294,17 +1293,17 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.llUnSit(id);
}
public vector llGroundSlope(vector offset)
public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset)
{
return m_LSL_Functions.llGroundSlope(offset);
}
public vector llGroundNormal(vector offset)
public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset)
{
return m_LSL_Functions.llGroundNormal(offset);
}
public vector llGroundContour(vector offset)
public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset)
{
return m_LSL_Functions.llGroundContour(offset);
}
@@ -1362,12 +1361,12 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.llSetVehicledoubleParam(param, value);
}
public void llSetVehicleVectorParam(int param, vector vec)
public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec)
{
m_LSL_Functions.llSetVehicleVectorParam(param, vec);
}
public void llSetVehicleRotationParam(int param, rotation rot)
public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot)
{
m_LSL_Functions.llSetVehicleRotationParam(param, rot);
}
@@ -1382,7 +1381,7 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.llRemoveVehicleFlags(flags);
}
public void llSitTarget(vector offset, rotation rot)
public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot)
{
m_LSL_Functions.llSitTarget(offset, rot);
}
@@ -1407,12 +1406,12 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.llSetSitText(text);
}
public void llSetCameraEyeOffset(vector offset)
public void llSetCameraEyeOffset(LSL_Types.Vector3 offset)
{
m_LSL_Functions.llSetCameraEyeOffset(offset);
}
public void llSetCameraAtOffset(vector offset)
public void llSetCameraAtOffset(LSL_Types.Vector3 offset)
{
m_LSL_Functions.llSetCameraAtOffset(offset);
}
@@ -1422,7 +1421,7 @@ namespace OpenSim.Region.ScriptEngine.Common
return m_LSL_Functions.llDumpList2String(src, seperator);
}
public void llScriptDanger(vector pos)
public void llScriptDanger(LSL_Types.Vector3 pos)
{
m_LSL_Functions.llScriptDanger(pos);
}
@@ -1539,12 +1538,12 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.llSetParcelMusicURL(url);
}
public vector llGetRootPosition()
public LSL_Types.Vector3 llGetRootPosition()
{
return m_LSL_Functions.llGetRootPosition();
}
public rotation llGetRootRotation()
public LSL_Types.Quaternion llGetRootRotation()
{
return m_LSL_Functions.llGetRootRotation();
}
@@ -1589,7 +1588,7 @@ namespace OpenSim.Region.ScriptEngine.Common
return m_LSL_Functions.llGetBoundingBox(obj);
}
public vector llGetGeometricCenter()
public LSL_Types.Vector3 llGetGeometricCenter()
{
return m_LSL_Functions.llGetGeometricCenter();
}
@@ -1622,7 +1621,7 @@ namespace OpenSim.Region.ScriptEngine.Common
return m_LSL_Functions.llGetSimulatorHostname();
}
public void llSetLocalRot(rotation rot)
public void llSetLocalRot(LSL_Types.Quaternion rot)
{
m_LSL_Functions.llSetLocalRot(rot);
}
@@ -1632,7 +1631,7 @@ namespace OpenSim.Region.ScriptEngine.Common
return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers);
}
public void llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, int param)
public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param)
{
m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param);
}
@@ -1720,12 +1719,12 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons);
}
public vector llGetCameraPos()
public LSL_Types.Vector3 llGetCameraPos()
{
return m_LSL_Functions.llGetCameraPos();
}
public rotation llGetCameraRot()
public LSL_Types.Quaternion llGetCameraRot()
{
return m_LSL_Functions.llGetCameraRot();
}
@@ -1750,7 +1749,7 @@ namespace OpenSim.Region.ScriptEngine.Common
return m_LSL_Functions.llUnescapeURL(url);
}
public void llMapDestination(string simname, vector pos, vector look_at)
public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at)
{
m_LSL_Functions.llMapDestination(simname, pos, look_at);
}
@@ -1790,7 +1789,7 @@ namespace OpenSim.Region.ScriptEngine.Common
return m_LSL_Functions.llGetUnixTime();
}
public int llGetParcelFlags(vector pos)
public int llGetParcelFlags(LSL_Types.Vector3 pos)
{
return m_LSL_Functions.llGetParcelFlags(pos);
}
@@ -1820,12 +1819,12 @@ namespace OpenSim.Region.ScriptEngine.Common
m_LSL_Functions.llResetLandPassList();
}
public int llGetParcelPrimCount(vector pos, int category, int sim_wide)
public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide)
{
return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide);
}
public LSL_Types.list llGetParcelPrimOwners(vector pos)
public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos)
{
return m_LSL_Functions.llGetParcelPrimOwners(pos);
}
@@ -1838,12 +1837,12 @@ namespace OpenSim.Region.ScriptEngine.Common
//
// DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
//
public int llGetParcelMaxPrims(vector pos, int sim_wide)
public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide)
{
return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide);
}
public LSL_Types.list llGetParcelDetails(vector pos, LSL_Types.list param)
public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param)
{
return m_LSL_Functions.llGetParcelDetails(pos, param);
}
@@ -2381,7 +2380,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public const int OBJECT_CREATOR = 8;
// Can not be public const?
public vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
public rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0);
public LSL_Types.Vector3 ZERO_VECTOR = new LSL_Types.Vector3(0.0, 0.0, 0.0);
public LSL_Types.Quaternion ZERO_ROTATION = new LSL_Types.Quaternion(0.0, 0, 0.0, 1.0);
}
}

View File

@@ -28,7 +28,6 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.Remoting.Lifetime;
namespace OpenSim.Region.ScriptEngine.Common
{

View File

@@ -26,9 +26,7 @@
*/
using System;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using System.Text;
namespace OpenSim.Region.ScriptEngine.Common
{

View File

@@ -34,13 +34,12 @@ using System.Threading;
using Axiom.Math;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.LandManagement;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
//using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
namespace OpenSim.Region.ScriptEngine.Common
@@ -86,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Common
}
catch (AppDomainUnloadedException)
{
System.Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance");
Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance");
}
}
}
@@ -1677,10 +1676,10 @@ namespace OpenSim.Region.ScriptEngine.Common
//m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
GridInstantMessage msg = new GridInstantMessage();
msg.fromAgentID = new System.Guid(m_host.UUID.ToString()); // fromAgentID.UUID;
msg.fromAgentSession = new System.Guid(friendTransactionID.ToString());// fromAgentSession.UUID;
msg.toAgentID = new System.Guid(user); // toAgentID.UUID;
msg.imSessionID = new System.Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.UUID;
msg.fromAgentSession = new Guid(friendTransactionID.ToString());// fromAgentSession.UUID;
msg.toAgentID = new Guid(user); // toAgentID.UUID;
msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
Console.WriteLine("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
Console.WriteLine("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp;
@@ -2654,7 +2653,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
return new LSL_Types.Vector3(0, 0, 0);
}
if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3))
if (src.Data[index].GetType() == typeof(LSL_Types.Vector3))
{
return (LSL_Types.Vector3)src.Data[index];
}
@@ -2675,7 +2674,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
return new LSL_Types.Quaternion(0, 0, 0, 1);
}
if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion))
if (src.Data[index].GetType() == typeof(LSL_Types.Quaternion))
{
return (LSL_Types.Quaternion)src.Data[index];
}
@@ -2713,11 +2712,11 @@ namespace OpenSim.Region.ScriptEngine.Common
return 0;
}
if (src.Data[index] is System.Int32)
if (src.Data[index] is Int32)
return 1;
if (src.Data[index] is System.Double)
if (src.Data[index] is Double)
return 2;
if (src.Data[index] is System.String)
if (src.Data[index] is String)
{
LLUUID tuuid;
if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid))
@@ -2729,11 +2728,11 @@ namespace OpenSim.Region.ScriptEngine.Common
return 4;
}
}
if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3)
if (src.Data[index] is LSL_Types.Vector3)
return 5;
if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion)
if (src.Data[index] is LSL_Types.Quaternion)
return 6;
if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.list)
if (src.Data[index] is LSL_Types.list)
return 7;
return 0;

View File

@@ -25,7 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.ScriptEngine.Common
{
@@ -35,7 +35,7 @@ namespace OpenSim.Region.ScriptEngine.Common
string State { get; set; }
OpenSim.Region.Environment.Interfaces.ICommander GetCommander(string name);
ICommander GetCommander(string name);
double llSin(double f);
double llCos(double f);

View File

@@ -26,8 +26,8 @@
*/
using System;
using System.Text.RegularExpressions;
using System.Collections;
using System.Text.RegularExpressions;
namespace OpenSim.Region.ScriptEngine.Common
{
@@ -639,7 +639,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public double GeometricMean()
{
double ret = 1.0;
list nums = list.ToDoubleList(this);
list nums = ToDoubleList(this);
for (int i = 0; i < nums.Data.Length; i++)
{
ret *= (double)nums.Data[i];
@@ -650,7 +650,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public double HarmonicMean()
{
double ret = 0.0;
list nums = list.ToDoubleList(this);
list nums = ToDoubleList(this);
for (int i = 0; i < nums.Data.Length; i++)
{
ret += 1.0 / (double)nums.Data[i];
@@ -661,7 +661,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public double Variance()
{
double s = 0;
list num = list.ToDoubleList(this);
list num = ToDoubleList(this);
for (int i = 0; i < num.Data.Length; i++)
{
s += Math.Pow((double)num.Data[i], 2);
@@ -701,7 +701,7 @@ namespace OpenSim.Region.ScriptEngine.Common
output = "[";
foreach (object o in m_data)
{
if (o is System.String)
if (o is String)
{
output = output + "\"" + o + "\", ";
}
@@ -837,7 +837,7 @@ namespace OpenSim.Region.ScriptEngine.Common
#region Operators
static public implicit operator System.Boolean(key k)
static public implicit operator Boolean(key k)
{
if (k.value.Length == 0)
{
@@ -864,7 +864,7 @@ namespace OpenSim.Region.ScriptEngine.Common
return new key(s);
}
static public implicit operator System.String(key k)
static public implicit operator String(key k)
{
return k.value;
}
@@ -917,7 +917,7 @@ namespace OpenSim.Region.ScriptEngine.Common
#endregion
#region Operators
static public implicit operator System.Boolean(LSLString s)
static public implicit operator Boolean(LSLString s)
{
if (s.m_string.Length == 0)
{
@@ -929,7 +929,7 @@ namespace OpenSim.Region.ScriptEngine.Common
}
}
static public implicit operator System.String(LSLString s)
static public implicit operator String(LSLString s)
{
return s.m_string;
}
@@ -1017,12 +1017,12 @@ namespace OpenSim.Region.ScriptEngine.Common
}
#endregion
static public implicit operator System.Int32(LSLInteger i)
static public implicit operator Int32(LSLInteger i)
{
return i.value;
}
static public implicit operator System.Boolean(LSLInteger i)
static public implicit operator Boolean(LSLInteger i)
{
if (i.value == 0)
{
@@ -1086,7 +1086,7 @@ namespace OpenSim.Region.ScriptEngine.Common
#region Operators
static public implicit operator System.Double(LSLFloat f)
static public implicit operator Double(LSLFloat f)
{
return f.value;
}
@@ -1097,7 +1097,7 @@ namespace OpenSim.Region.ScriptEngine.Common
//}
static public implicit operator System.Boolean(LSLFloat f)
static public implicit operator Boolean(LSLFloat f)
{
if (f.value == 0)
{

View File

@@ -25,21 +25,13 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using System.Text;
using System.Threading;
using Axiom.Math;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Modules.LandManagement;
//using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
namespace OpenSim.Region.ScriptEngine.Common
@@ -408,7 +400,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public bool osConsoleCommand(string command)
{
m_host.AddScriptLPS(1);
Nini.Config.IConfigSource config = new Nini.Config.IniConfigSource(Application.iniFilePath);
IConfigSource config = new IniConfigSource(Application.iniFilePath);
if (config.Configs["LL-Functions"] == null)
config.AddConfig("LL-Functions");
@@ -416,7 +408,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
if (World.PermissionsMngr.CanRunConsoleCommand(m_host.OwnerID))
{
OpenSim.Framework.Console.MainConsole.Instance.RunCommand(command);
MainConsole.Instance.RunCommand(command);
return true;
}
return false;

View File

@@ -25,10 +25,6 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.ScriptEngine.Common
{
public interface OSSL_BuilIn_Commands_Interface

View File

@@ -29,7 +29,6 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{

View File

@@ -25,16 +25,11 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using Axiom.Math;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
using Timer=OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins.Timer;
@@ -50,11 +45,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public ScriptEngine m_ScriptEngine;
public AsyncCommandPlugins.Timer m_Timer;
public AsyncCommandPlugins.HttpRequest m_HttpRequest;
public AsyncCommandPlugins.Listener m_Listener;
public AsyncCommandPlugins.SensorRepeat m_SensorRepeat;
public AsyncCommandPlugins.XmlRequest m_XmlRequest;
public Timer m_Timer;
public HttpRequest m_HttpRequest;
public Listener m_Listener;
public SensorRepeat m_SensorRepeat;
public XmlRequest m_XmlRequest;
public AsyncCommandManager(ScriptEngine _ScriptEngine)
{
@@ -81,7 +76,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
cmdHandlerThread.IsBackground = true;
cmdHandlerThread.Start();
OpenSim.Framework.ThreadTracker.Add(cmdHandlerThread);
ThreadTracker.Add(cmdHandlerThread);
}
}

View File

@@ -26,16 +26,8 @@
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using Axiom.Math;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
{

View File

@@ -25,16 +25,8 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using Axiom.Math;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
{

View File

@@ -26,15 +26,10 @@
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using Axiom.Math;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
{

View File

@@ -28,13 +28,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using Axiom.Math;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
{

View File

@@ -26,15 +26,8 @@
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using Axiom.Math;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
{

View File

@@ -35,7 +35,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
/// </summary>
[Serializable]
public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents, iScriptEngineFunctionModule
public class EventManager : ScriptServerInterfaces.RemoteEvents, iScriptEngineFunctionModule
{
//
// Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine".

View File

@@ -28,10 +28,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes.Scripting;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{

View File

@@ -27,11 +27,8 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes.Scripting;
@@ -123,7 +120,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
EventQueueThread.Priority = MyThreadPriority;
EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
EventQueueThread.Start();
OpenSim.Framework.ThreadTracker.Add(EventQueueThread);
ThreadTracker.Add(EventQueueThread);
// Look at this... Don't you wish everyone did that solid coding everywhere? :P
if (ThreadCount == int.MaxValue)

View File

@@ -27,9 +27,8 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using OpenSim.Framework;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
@@ -94,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
MaintenanceThreadThread.Name = "ScriptMaintenanceThread";
MaintenanceThreadThread.IsBackground = true;
MaintenanceThreadThread.Start();
OpenSim.Framework.ThreadTracker.Add(MaintenanceThreadThread);
ThreadTracker.Add(MaintenanceThreadThread);
}
}
@@ -144,7 +143,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
while (true)
{
System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass
Thread.Sleep(MaintenanceLoopms); // Sleep before next pass
// Reset counters?
if (MaintenanceLoopTicks_ScriptLoadUnload_ResetCount)

View File

@@ -27,13 +27,11 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
@@ -42,9 +40,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// </summary>
///
[Serializable]
public abstract class ScriptEngine : IRegionModule, OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.ScriptEngine, iScriptEngineFunctionModule
public abstract class ScriptEngine : IRegionModule, ScriptServerInterfaces.ScriptEngine, iScriptEngineFunctionModule
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public static List<ScriptEngine> ScriptEngines = new List<ScriptEngine>();
public Scene World;
@@ -75,7 +73,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public abstract ScriptManager _GetScriptManager();
public log4net.ILog Log
public ILog Log
{
get { return m_log; }
}

View File

@@ -32,9 +32,7 @@ using System.Reflection;
using System.Runtime.Serialization.Formatters.Binary;
using System.Threading;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
@@ -106,9 +104,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
#region Object init/shutdown
public ScriptEngineBase.ScriptEngine m_scriptEngine;
public ScriptEngine m_scriptEngine;
public ScriptManager(ScriptEngineBase.ScriptEngine scriptEngine)
public ScriptManager(ScriptEngine scriptEngine)
{
m_scriptEngine = scriptEngine;
}

View File

@@ -25,10 +25,6 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
public interface iScriptEngineFunctionModule

View File

@@ -28,7 +28,6 @@
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;

View File

@@ -25,10 +25,6 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Region.ScriptEngine.Common.TRPC
{
class MyBase

View File

@@ -25,12 +25,10 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace OpenSim.Region.ScriptEngine.Common.TRPC
{

View File

@@ -25,11 +25,13 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Net;
namespace OpenSim.Region.ScriptEngine.Common.TRPC
{
public class TCPCommon
{
public delegate void ClientConnectedDelegate(int ID, System.Net.EndPoint Remote);
public delegate void ClientConnectedDelegate(int ID, EndPoint Remote);
public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
public delegate void DataSentDelegate(int ID, int length);
public delegate void CloseDelegate(int ID);
@@ -46,7 +48,7 @@ namespace OpenSim.Region.ScriptEngine.Common.TRPC
public interface ClientInterface : ServerAndClientInterface
{
event TCPCommon.ConnectErrorDelegate ConnectError;
event ConnectErrorDelegate ConnectError;
void Connect(string RemoteHost, int RemotePort);
void Disconnect(int ID);
}

View File

@@ -30,7 +30,6 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using TCPCommon=OpenSim.Region.ScriptEngine.Common.TRPC.TCPCommon;
namespace OpenSim.Region.ScriptEngine.Common.TRPC
{

View File

@@ -28,7 +28,9 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Text;
using System.Web;
using libsecondlife;
using OpenSim.Region.ScriptEngine.Common.TRPC;
@@ -41,24 +43,24 @@ namespace OpenSim.Region.ScriptEngine.Common
public delegate void ReceiveCommandDelegate(int ID, string Command, params object[] p);
public event ReceiveCommandDelegate ReceiveCommand;
System.Collections.Generic.Dictionary<string, Type> TypeDictionary = new Dictionary<string, Type>();
Dictionary<string, Type> TypeDictionary = new Dictionary<string, Type>();
Type[] Types =
{
typeof(System.String),
typeof(System.Int16),
typeof(System.Int32),
typeof(System.Int64),
typeof(System.Double),
typeof(System.Decimal),
typeof(System.Array),
typeof(String),
typeof(Int16),
typeof(Int32),
typeof(Int64),
typeof(Double),
typeof(Decimal),
typeof(Array),
typeof(LLUUID),
typeof(System.UInt16),
typeof(System.UInt32),
typeof(System.UInt64)
typeof(UInt16),
typeof(UInt32),
typeof(UInt64)
};
// TODO: Maybe we should move queue into TCPSocket so we won't have to keep one queue instance per connection
private System.Collections.Generic.Dictionary<int, InQueueStruct> InQueue = new Dictionary<int, InQueueStruct>();
private Dictionary<int, InQueueStruct> InQueue = new Dictionary<int, InQueueStruct>();
private class InQueueStruct
{
public byte[] Queue;
@@ -81,7 +83,7 @@ namespace OpenSim.Region.ScriptEngine.Common
}
}
void TCPS_ClientConnected(int ID, System.Net.EndPoint Remote)
void TCPS_ClientConnected(int ID, EndPoint Remote)
{
// Create a incoming queue for this connection
InQueueStruct iq = new InQueueStruct();
@@ -165,7 +167,7 @@ namespace OpenSim.Region.ScriptEngine.Common
for (int i = 1; i < parts.Length; i++)
{
string[] spl;
spl = System.Web.HttpUtility.UrlDecode(parts[i]).Split('|');
spl = HttpUtility.UrlDecode(parts[i]).Split('|');
string t = spl[0];
param[i - 1] = Convert.ChangeType(spl[1], TypeLookup(t));
}
@@ -192,7 +194,7 @@ namespace OpenSim.Region.ScriptEngine.Common
string tmpStr = Command;
for (int i = 0; i < p.Length; i++)
{
tmpStr += "," + p[i].GetType().ToString() + "|" + System.Web.HttpUtility.UrlEncode(p[i].ToString()); // .Replace(",", "%44")
tmpStr += "," + p[i].GetType().ToString() + "|" + HttpUtility.UrlEncode(p[i].ToString()); // .Replace(",", "%44")
}
tmpStr += "\n";
byte[] byteData = Encoding.ASCII.GetBytes(tmpStr);

View File

@@ -30,10 +30,10 @@ using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Reflection;
using Microsoft.CSharp;
using Microsoft.VisualBasic;
using Microsoft.JScript;
using Microsoft.VisualBasic;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
@@ -62,8 +62,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
private bool WriteScriptSourceToDebugFile;
private bool CompileWithDebugInformation;
private bool CleanUpOldScriptsOnStartup;
private System.Collections.Generic.Dictionary<string, Boolean> AllowedCompilers = new Dictionary<string, bool>(StringComparer.CurrentCultureIgnoreCase);
private System.Collections.Generic.Dictionary<string, enumCompileType> LanguageMapping = new Dictionary<string, enumCompileType>(StringComparer.CurrentCultureIgnoreCase);
private Dictionary<string, bool> AllowedCompilers = new Dictionary<string, bool>(StringComparer.CurrentCultureIgnoreCase);
private Dictionary<string, enumCompileType> LanguageMapping = new Dictionary<string, enumCompileType>(StringComparer.CurrentCultureIgnoreCase);
private string FilePrefix;
private string ScriptEnginesPath = "ScriptEngines";
@@ -276,7 +276,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
if (enableCommanderLSL == true && l == enumCompileType.cs)
{
foreach (KeyValuePair<string,
OpenSim.Region.Environment.Interfaces.ICommander> com
ICommander> com
in m_scriptEngine.World.GetCommanders())
{
compileScript = com.Value.GenerateRuntimeAPI() + compileScript;

View File

@@ -26,9 +26,9 @@
*
*/
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
@@ -61,7 +61,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public string Convert(string Script)
{
quotes.Clear();
string Return = System.String.Empty;
string Return = String.Empty;
Script = " \r\n" + Script;
//
@@ -77,12 +77,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
// temporarily replace quotes so we can work our magic on the script without
// always considering if we are inside our outside quotes's
// TODO: Does this work on half-quotes in strings? ;)
string _Script = System.String.Empty;
string _Script = String.Empty;
string C;
bool in_quote = false;
bool quote_replaced = false;
string quote_replacement_string = "Q_U_O_T_E_REPLACEMENT_";
string quote = System.String.Empty;
string quote = String.Empty;
bool last_was_escape = false;
int quote_replaced_count = 0;
for (int p = 0; p < Script.Length; p++)
@@ -101,7 +101,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
}
else
{
if (quote == System.String.Empty)
if (quote == String.Empty)
{
// We didn't replace quote, probably because of empty string?
_Script += quote_replacement_string +
@@ -111,7 +111,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
quotes.Add(
quote_replacement_string +
quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote);
quote = System.String.Empty;
quote = String.Empty;
}
break;
}
@@ -155,10 +155,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
//
int ilevel = 0;
int lastlevel = 0;
string ret = System.String.Empty;
string cache = System.String.Empty;
string ret = String.Empty;
string cache = String.Empty;
bool in_state = false;
string current_statename = System.String.Empty;
string current_statename = String.Empty;
for (int p = 0; p < Script.Length; p++)
{
C = Script.Substring(p, 1);
@@ -319,9 +319,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
state_events.Add(statea, convertnametoFlag(eventa));
}
System.Console.WriteLine("State:" + statea + ", event: " + eventa);
Console.WriteLine("State:" + statea + ", event: " + eventa);
}
System.Console.WriteLine("Matches:" + eventmatches.GetUpperBound(0));
Console.WriteLine("Matches:" + eventmatches.GetUpperBound(0));
// Add namespace, class name and inheritance
// Looking *ONLY* for state entry events

View File

@@ -28,13 +28,12 @@
/* Original code: Tedd Hansen */
using System;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
[Serializable]
public class ScriptEngine : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptEngine
public class ScriptEngine : Common.ScriptEngineBase.ScriptEngine
{
// We need to override a few things for our DotNetEngine
public override void Initialise(Scene scene, IConfigSource config)
@@ -43,7 +42,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
InitializeEngine(scene, config, true, GetScriptManager());
}
public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager()
public override Common.ScriptEngineBase.ScriptManager _GetScriptManager()
{
return new ScriptManager(this);
}

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@@ -34,7 +34,7 @@ using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
public class ScriptManager : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager
public class ScriptManager : Common.ScriptEngineBase.ScriptManager
{
public ScriptManager(Common.ScriptEngineBase.ScriptEngine scriptEngine)
: base(scriptEngine)

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@@ -33,7 +33,6 @@ using System.Reflection.Emit;
using System.Text;
using System.Threading;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.LSOEngine.LSO;
namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
{
@@ -59,11 +58,11 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
string DLL_FileName = asmName.Name + ".dll";
string DLL_FileName_WithPath = Path.GetDirectoryName(LSO_FileName) + @"\" + DLL_FileName;
LSOEngine.LSO.Common.SendToLog("LSO File Name: " + Path.GetFileName(LSO_FileName));
LSOEngine.LSO.Common.SendToLog("Assembly name: " + asmName.Name);
LSOEngine.LSO.Common.SendToLog("Assembly File Name: " + asmName.Name + ".dll");
LSOEngine.LSO.Common.SendToLog("Starting processing of LSL ByteCode...");
LSOEngine.LSO.Common.SendToLog(String.Empty);
Common.SendToLog("LSO File Name: " + Path.GetFileName(LSO_FileName));
Common.SendToLog("Assembly name: " + asmName.Name);
Common.SendToLog("Assembly File Name: " + asmName.Name + ".dll");
Common.SendToLog("Starting processing of LSL ByteCode...");
Common.SendToLog(String.Empty);
// Create Assembly
@@ -104,7 +103,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
LSOP.Parse();
// Constructor has to be created AFTER LSO_Parser because of accumulated variables
if (LSOEngine.LSO.Common.IL_CreateConstructor)
if (Common.IL_CreateConstructor)
IL_CREATE_CONSTRUCTOR(typeBuilder, LSOP);
LSOP.CloseFile();
@@ -113,15 +112,15 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
*/
LSOEngine.LSO.Common.SendToLog("Attempting to compile assembly...");
Common.SendToLog("Attempting to compile assembly...");
// Compile it
Type type = typeBuilder.CreateType();
LSOEngine.LSO.Common.SendToLog("Compilation successful!");
Common.SendToLog("Compilation successful!");
LSOEngine.LSO.Common.SendToLog("Saving assembly: " + DLL_FileName);
Common.SendToLog("Saving assembly: " + DLL_FileName);
asmBuilder.Save(DLL_FileName);
LSOEngine.LSO.Common.SendToLog("Returning assembly filename: " + DLL_FileName);
Common.SendToLog("Returning assembly filename: " + DLL_FileName);
return DLL_FileName;
@@ -166,7 +165,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
private static void IL_CREATE_CONSTRUCTOR(TypeBuilder typeBuilder, LSO_Parser LSOP)
{
LSOEngine.LSO.Common.SendToDebug("IL_CREATE_CONSTRUCTOR()");
Common.SendToDebug("IL_CREATE_CONSTRUCTOR()");
//ConstructorBuilder constructor = typeBuilder.DefineConstructor(
// MethodAttributes.Public,
// CallingConventions.Standard,
@@ -235,7 +234,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
Type datatype = null;
// Push data to stack
LSOEngine.LSO.Common.SendToDebug("Adding to static (" + pos + ") type: " +
Common.SendToDebug("Adding to static (" + pos + ") type: " +
((LSO_Enums.Variable_Type_Codes) sb.ObjectType).ToString() + " (" + sb.ObjectType +
")");
switch ((LSO_Enums.Variable_Type_Codes) sb.ObjectType)

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@@ -26,10 +26,6 @@
*/
/* Original code: Tedd Hansen */
using System;
using System.Reflection;
using System.Reflection.Emit;
namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
{
internal partial class LSO_Parser

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@@ -25,9 +25,6 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
{
//public partial class LSL_BaseClass

View File

@@ -33,7 +33,6 @@ using System.IO;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using OpenSim.Region.ScriptEngine.LSOEngine.LSO;
namespace OpenSim.Region.ScriptEngine.LSOEngine.LSO
{

View File

@@ -25,10 +25,6 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using OpenSim.Region.ScriptEngine.LSOEngine.LSO;
namespace OpenSim.Region.ScriptEngine.LSOEngine

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@@ -27,18 +27,12 @@
using System;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
using EventManager = OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.EventManager;
using ScriptManager=OpenSim.Region.ScriptEngine.LSOEngine.ScriptManager;
namespace OpenSim.Region.ScriptEngine.LSOEngine
{
[Serializable]
public class ScriptEngine : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptEngine
public class ScriptEngine : Common.ScriptEngineBase.ScriptEngine
{
// We need to override a few things for our DotNetEngine
public override void Initialise(Scene scene, IConfigSource config)
@@ -46,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
InitializeEngine(scene, config, true, GetScriptManager());
}
public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager()
public override Common.ScriptEngineBase.ScriptManager _GetScriptManager()
{
return new ScriptManager(this);
}

View File

@@ -26,11 +26,6 @@
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Runtime.Serialization.Formatters.Binary;
using System.Threading;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
@@ -39,7 +34,7 @@ using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
namespace OpenSim.Region.ScriptEngine.LSOEngine
{
public class ScriptManager : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager
public class ScriptManager : Common.ScriptEngineBase.ScriptManager
{
public ScriptManager(Common.ScriptEngineBase.ScriptEngine scriptEngine)
: base(scriptEngine)

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@@ -26,8 +26,7 @@
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
@@ -61,20 +60,20 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
// Use the object
if (obj.Equals(null))
{
System.Console.WriteLine("Error: unable to locate server");
Console.WriteLine("Error: unable to locate server");
}
else
{
return obj;
}
}
catch (System.Net.Sockets.SocketException)
catch (SocketException)
{
System.Console.WriteLine("Error: unable to connect to server");
Console.WriteLine("Error: unable to connect to server");
}
catch (System.Runtime.Remoting.RemotingException)
catch (RemotingException)
{
System.Console.WriteLine("Error: unable to connect to server");
Console.WriteLine("Error: unable to connect to server");
}
return null;
}

View File

@@ -28,8 +28,9 @@
/* Original code: Tedd Hansen */
using System;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
@@ -42,7 +43,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
[Serializable]
public class ScriptEngine : IRegionModule
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
internal Scene World;
internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
@@ -53,7 +54,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
Common.mySE = this;
}
public log4net.ILog Log
public ILog Log
{
get { return m_log; }
}