* Optimised using statements and namespace references across entire project (this took a while to run).

This commit is contained in:
Adam Frisby
2008-04-21 07:09:17 +00:00
parent 05e24c8f58
commit fef3b36894
306 changed files with 1011 additions and 1306 deletions

View File

@@ -34,13 +34,12 @@ using System.Threading;
using Axiom.Math;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.LandManagement;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
//using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
namespace OpenSim.Region.ScriptEngine.Common
@@ -86,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Common
}
catch (AppDomainUnloadedException)
{
System.Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance");
Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance");
}
}
}
@@ -1677,10 +1676,10 @@ namespace OpenSim.Region.ScriptEngine.Common
//m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
GridInstantMessage msg = new GridInstantMessage();
msg.fromAgentID = new System.Guid(m_host.UUID.ToString()); // fromAgentID.UUID;
msg.fromAgentSession = new System.Guid(friendTransactionID.ToString());// fromAgentSession.UUID;
msg.toAgentID = new System.Guid(user); // toAgentID.UUID;
msg.imSessionID = new System.Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.UUID;
msg.fromAgentSession = new Guid(friendTransactionID.ToString());// fromAgentSession.UUID;
msg.toAgentID = new Guid(user); // toAgentID.UUID;
msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
Console.WriteLine("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
Console.WriteLine("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp;
@@ -2654,7 +2653,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
return new LSL_Types.Vector3(0, 0, 0);
}
if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3))
if (src.Data[index].GetType() == typeof(LSL_Types.Vector3))
{
return (LSL_Types.Vector3)src.Data[index];
}
@@ -2675,7 +2674,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
return new LSL_Types.Quaternion(0, 0, 0, 1);
}
if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion))
if (src.Data[index].GetType() == typeof(LSL_Types.Quaternion))
{
return (LSL_Types.Quaternion)src.Data[index];
}
@@ -2713,11 +2712,11 @@ namespace OpenSim.Region.ScriptEngine.Common
return 0;
}
if (src.Data[index] is System.Int32)
if (src.Data[index] is Int32)
return 1;
if (src.Data[index] is System.Double)
if (src.Data[index] is Double)
return 2;
if (src.Data[index] is System.String)
if (src.Data[index] is String)
{
LLUUID tuuid;
if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid))
@@ -2729,11 +2728,11 @@ namespace OpenSim.Region.ScriptEngine.Common
return 4;
}
}
if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3)
if (src.Data[index] is LSL_Types.Vector3)
return 5;
if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion)
if (src.Data[index] is LSL_Types.Quaternion)
return 6;
if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.list)
if (src.Data[index] is LSL_Types.list)
return 7;
return 0;