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* Optimised using statements and namespace references across entire project (this took a while to run).
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@@ -32,9 +32,7 @@ using System.Reflection;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Threading;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.ScriptEngine.Common;
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namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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{
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@@ -106,9 +104,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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#region Object init/shutdown
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public ScriptEngineBase.ScriptEngine m_scriptEngine;
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public ScriptEngine m_scriptEngine;
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public ScriptManager(ScriptEngineBase.ScriptEngine scriptEngine)
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public ScriptManager(ScriptEngine scriptEngine)
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{
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m_scriptEngine = scriptEngine;
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}
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