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https://github.com/opensim/opensim.git
synced 2026-08-04 08:06:27 +08:00
* Optimised using statements and namespace references across entire project (this took a while to run).
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@@ -30,10 +30,10 @@ using System.CodeDom.Compiler;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Reflection;
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using Microsoft.CSharp;
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using Microsoft.VisualBasic;
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using Microsoft.JScript;
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using Microsoft.VisualBasic;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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@@ -62,8 +62,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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private bool WriteScriptSourceToDebugFile;
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private bool CompileWithDebugInformation;
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private bool CleanUpOldScriptsOnStartup;
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private System.Collections.Generic.Dictionary<string, Boolean> AllowedCompilers = new Dictionary<string, bool>(StringComparer.CurrentCultureIgnoreCase);
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private System.Collections.Generic.Dictionary<string, enumCompileType> LanguageMapping = new Dictionary<string, enumCompileType>(StringComparer.CurrentCultureIgnoreCase);
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private Dictionary<string, bool> AllowedCompilers = new Dictionary<string, bool>(StringComparer.CurrentCultureIgnoreCase);
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private Dictionary<string, enumCompileType> LanguageMapping = new Dictionary<string, enumCompileType>(StringComparer.CurrentCultureIgnoreCase);
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private string FilePrefix;
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private string ScriptEnginesPath = "ScriptEngines";
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@@ -276,7 +276,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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if (enableCommanderLSL == true && l == enumCompileType.cs)
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{
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foreach (KeyValuePair<string,
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OpenSim.Region.Environment.Interfaces.ICommander> com
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ICommander> com
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in m_scriptEngine.World.GetCommanders())
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{
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compileScript = com.Value.GenerateRuntimeAPI() + compileScript;
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@@ -26,9 +26,9 @@
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using System;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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@@ -61,7 +61,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public string Convert(string Script)
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{
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quotes.Clear();
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string Return = System.String.Empty;
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string Return = String.Empty;
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Script = " \r\n" + Script;
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//
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@@ -77,12 +77,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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// temporarily replace quotes so we can work our magic on the script without
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// always considering if we are inside our outside quotes's
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// TODO: Does this work on half-quotes in strings? ;)
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string _Script = System.String.Empty;
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string _Script = String.Empty;
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string C;
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bool in_quote = false;
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bool quote_replaced = false;
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string quote_replacement_string = "Q_U_O_T_E_REPLACEMENT_";
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string quote = System.String.Empty;
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string quote = String.Empty;
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bool last_was_escape = false;
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int quote_replaced_count = 0;
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for (int p = 0; p < Script.Length; p++)
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@@ -101,7 +101,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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}
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else
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{
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if (quote == System.String.Empty)
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if (quote == String.Empty)
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{
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// We didn't replace quote, probably because of empty string?
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_Script += quote_replacement_string +
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@@ -111,7 +111,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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quotes.Add(
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quote_replacement_string +
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quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote);
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quote = System.String.Empty;
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quote = String.Empty;
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}
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break;
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}
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@@ -155,10 +155,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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//
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int ilevel = 0;
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int lastlevel = 0;
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string ret = System.String.Empty;
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string cache = System.String.Empty;
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string ret = String.Empty;
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string cache = String.Empty;
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bool in_state = false;
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string current_statename = System.String.Empty;
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string current_statename = String.Empty;
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for (int p = 0; p < Script.Length; p++)
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{
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C = Script.Substring(p, 1);
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@@ -319,9 +319,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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state_events.Add(statea, convertnametoFlag(eventa));
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}
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System.Console.WriteLine("State:" + statea + ", event: " + eventa);
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Console.WriteLine("State:" + statea + ", event: " + eventa);
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}
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System.Console.WriteLine("Matches:" + eventmatches.GetUpperBound(0));
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Console.WriteLine("Matches:" + eventmatches.GetUpperBound(0));
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// Add namespace, class name and inheritance
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// Looking *ONLY* for state entry events
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