* Optimised using statements and namespace references across entire project (this took a while to run).

This commit is contained in:
Adam Frisby
2008-04-21 07:09:17 +00:00
parent 05e24c8f58
commit fef3b36894
306 changed files with 1011 additions and 1306 deletions

View File

@@ -27,18 +27,12 @@
using System;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
using EventManager = OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.EventManager;
using ScriptManager=OpenSim.Region.ScriptEngine.LSOEngine.ScriptManager;
namespace OpenSim.Region.ScriptEngine.LSOEngine
{
[Serializable]
public class ScriptEngine : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptEngine
public class ScriptEngine : Common.ScriptEngineBase.ScriptEngine
{
// We need to override a few things for our DotNetEngine
public override void Initialise(Scene scene, IConfigSource config)
@@ -46,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
InitializeEngine(scene, config, true, GetScriptManager());
}
public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager()
public override Common.ScriptEngineBase.ScriptManager _GetScriptManager()
{
return new ScriptManager(this);
}