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* Optimised using statements and namespace references across entire project (this took a while to run).
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@@ -27,18 +27,12 @@
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using System;
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using Nini.Config;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.ScriptEngine.Common;
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using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
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using EventManager = OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.EventManager;
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using ScriptManager=OpenSim.Region.ScriptEngine.LSOEngine.ScriptManager;
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namespace OpenSim.Region.ScriptEngine.LSOEngine
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{
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[Serializable]
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public class ScriptEngine : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptEngine
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public class ScriptEngine : Common.ScriptEngineBase.ScriptEngine
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{
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// We need to override a few things for our DotNetEngine
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public override void Initialise(Scene scene, IConfigSource config)
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@@ -46,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
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InitializeEngine(scene, config, true, GetScriptManager());
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}
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public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager()
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public override Common.ScriptEngineBase.ScriptManager _GetScriptManager()
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{
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return new ScriptManager(this);
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}
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