* Optimised using statements and namespace references across entire project (this took a while to run).

This commit is contained in:
Adam Frisby
2008-04-21 07:09:17 +00:00
parent 05e24c8f58
commit fef3b36894
306 changed files with 1011 additions and 1306 deletions

View File

@@ -26,16 +26,14 @@
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using Nini.Config;
using System.Threading;
using System.Timers;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using Timer = System.Timers.Timer;
using Timer=System.Timers.Timer;
namespace pCampBot
{
@@ -54,7 +52,7 @@ namespace pCampBot
protected Timer m_action; // Action Timer
protected Random somthing = new Random(System.Environment.TickCount);// We do stuff randomly here
protected Random somthing = new Random(Environment.TickCount);// We do stuff randomly here
//New instance of a SecondLife client
public SecondLife client = new SecondLife();
@@ -74,7 +72,7 @@ namespace pCampBot
//We do our actions here. This is where one would
//add additional steps and/or things the bot should do
void m_action_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
void m_action_Elapsed(object sender, ElapsedEventArgs e)
{
//client.Throttle.Task = 500000f;
//client.Throttle.Set();
@@ -145,7 +143,7 @@ namespace pCampBot
if (OnConnected != null)
{
m_action = new Timer(somthing.Next(1000, 10000));
m_action.Elapsed += new System.Timers.ElapsedEventHandler(m_action_Elapsed);
m_action.Elapsed += new ElapsedEventHandler(m_action_Elapsed);
m_action.Start();
OnConnected(this, EventType.CONNECTED);
client.Self.Jump();