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minor: Clean up log messages generated when an item is attached
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@@ -218,14 +218,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
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return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true);
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}
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public UUID RezSingleAttachmentFromInventory(
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IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
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{
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
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(AttachmentPoint)AttachmentPt, itemID, remoteClient.Name);
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SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt);
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if (updateInventoryStatus)
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@@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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public void UpdateDatabase(UUID user, AvatarAppearance appearance)
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{
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m_log.DebugFormat("[APPEARANCE]: UpdateDatabase");
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//m_log.DebugFormat("[APPEARANCE]: UpdateDatabase");
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AvatarData adata = new AvatarData(appearance);
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m_scene.AvatarService.SetAvatar(user, adata);
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}
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