minor: Clean up log messages generated when an item is attached

This commit is contained in:
Justin Clark-Casey (justincc)
2010-09-13 20:44:32 +01:00
parent 2ed276eb47
commit ff098ae110
3 changed files with 8 additions and 12 deletions

View File

@@ -3727,8 +3727,8 @@ namespace OpenSim.Region.Framework.Scenes
return;
UUID itemID = m_appearance.GetAttachedItem(p);
UUID assetID = m_appearance.GetAttachedAsset(p);
//UUID assetID = m_appearance.GetAttachedAsset(p);
// For some reason assetIDs are being written as Zero's in the DB -- need to track tat down
// But they're not used anyway, the item is being looked up for now, so let's proceed.
//if (UUID.Zero == assetID)
@@ -3739,17 +3739,11 @@ namespace OpenSim.Region.Framework.Scenes
try
{
// Rez from inventory
UUID asset
= m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p);
m_log.InfoFormat(
"[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",
p, itemID, assetID, asset);
m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p);
}
catch (Exception e)
{
m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}", e.ToString());
m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace);
}
}
}