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https://github.com/opensim/opensim.git
synced 2026-08-06 09:16:28 +08:00
varregion: push TerrainData implementation up and down the database storage stack.
Implement both LoadTerrain and StoreTerrain for all DBs. Move all database blob serialization/deserialization into TerrainData.
This commit is contained in:
@@ -43,6 +43,9 @@ namespace OpenSim.Framework
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public int SizeY { get; protected set; }
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public int SizeZ { get; protected set; }
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// A height used when the user doesn't specify anything
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public const float DefaultTerrainHeight = 21f;
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public abstract float this[int x, int y] { get; set; }
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// Someday terrain will have caves
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public abstract float this[int x, int y, int z] { get; set; }
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@@ -51,15 +54,28 @@ namespace OpenSim.Framework
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public abstract bool IsTaintedAt(int xx, int yy);
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public abstract void ClearTaint();
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public abstract void ClearLand();
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public abstract void ClearLand(float height);
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// Return a representation of this terrain for storing as a blob in the database.
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// Returns 'true' to say blob was stored in the 'out' locations.
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public abstract bool GetDatabaseBlob(out int DBFormatRevisionCode, out Array blob);
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// Given a revision code and a blob from the database, create and return the right type of TerrainData.
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// The sizes passed are the expected size of the region. The database info will be used to
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// initialize the heightmap of that sized region with as much data is in the blob.
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// Return created TerrainData or 'null' if unsuccessful.
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public static TerrainData CreateFromDatabaseBlobFactory(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob)
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{
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// For the moment, there is only one implementation class
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return new HeightmapTerrainData(pSizeX, pSizeY, pSizeZ, pFormatCode, pBlob);
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}
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// return a special compressed representation of the heightmap in shorts
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public abstract short[] GetCompressedMap();
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public abstract float CompressionFactor { get; }
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public abstract void SetCompressedMap(short[] cmap, float pCompressionFactor);
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public abstract double[,] GetDoubles();
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public abstract TerrainData Clone();
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}
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@@ -76,9 +92,14 @@ namespace OpenSim.Framework
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{
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// Terrain is 'double[256,256]'
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Legacy256 = 11,
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// Terrain is 'int32, int32, float[,]' where the shorts are X and Y dimensions
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// Terrain is 'int32, int32, float[,]' where the ints are X and Y dimensions
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// The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
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Variable2D = 22,
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// Terrain is 'int32, int32, int32, int16[]' where the ints are X and Y dimensions
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// and third int is the 'compression factor'. The heights are compressed as
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// "short compressedHeight = (short)(height * compressionFactor);"
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// The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
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Compressed2D = 27,
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// A revision that is not listed above or any revision greater than this value is 'Legacy256'.
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RevisionHigh = 1234
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}
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@@ -124,6 +145,20 @@ namespace OpenSim.Framework
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m_taint[ii, jj] = false;
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}
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// TerrainData.ClearLand
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public override void ClearLand()
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{
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ClearLand(DefaultTerrainHeight);
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}
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// TerrainData.ClearLand(float)
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public override void ClearLand(float pHeight)
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{
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short flatHeight = ToCompressedHeight(pHeight);
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for (int xx = 0; xx < SizeX; xx++)
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for (int yy = 0; yy < SizeY; yy++)
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m_heightmap[xx, yy] = flatHeight;
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}
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public override bool IsTaintedAt(int xx, int yy)
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{
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return m_taint[xx / Constants.TerrainPatchSize, yy / Constants.TerrainPatchSize];
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@@ -134,7 +169,7 @@ namespace OpenSim.Framework
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public override bool GetDatabaseBlob(out int DBRevisionCode, out Array blob)
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{
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DBRevisionCode = (int)DBTerrainRevision.Legacy256;
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blob = LegacyTerrainSerialization();
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blob = ToLegacyTerrainSerialization();
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return false;
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}
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@@ -155,17 +190,6 @@ namespace OpenSim.Framework
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return newMap;
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}
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// TerrainData.SetCompressedMap
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public override void SetCompressedMap(short[] cmap, float pCompressionFactor)
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{
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m_compressionFactor = pCompressionFactor;
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int ind = 0;
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for (int xx = 0; xx < SizeX; xx++)
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for (int yy = 0; yy < SizeY; yy++)
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m_heightmap[xx, yy] = cmap[ind++];
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}
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// TerrainData.Clone
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public override TerrainData Clone()
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{
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@@ -174,6 +198,18 @@ namespace OpenSim.Framework
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return ret;
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}
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// TerrainData.GetDoubles
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public override double[,] GetDoubles()
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{
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double[,] ret = new double[SizeX, SizeY];
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for (int xx = 0; xx < SizeX; xx++)
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for (int yy = 0; yy < SizeY; yy++)
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ret[xx, yy] = FromCompressedHeight(m_heightmap[xx, yy]);
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return ret;
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}
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// =============================================================
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private short[,] m_heightmap;
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@@ -230,31 +266,140 @@ namespace OpenSim.Framework
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public HeightmapTerrainData(short[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ)
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{
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SetCompressedMap(cmap, pCompressionFactor);
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m_compressionFactor = pCompressionFactor;
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int ind = 0;
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for (int xx = 0; xx < SizeX; xx++)
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for (int yy = 0; yy < SizeY; yy++)
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m_heightmap[xx, yy] = cmap[ind++];
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}
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// Create a heighmap from a database blob
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public HeightmapTerrainData(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob) : this(pSizeX, pSizeY, pSizeZ)
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{
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switch ((DBTerrainRevision)pFormatCode)
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{
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case DBTerrainRevision.Compressed2D:
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FromCompressedTerrainSerialization(pBlob);
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break;
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default:
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FromLegacyTerrainSerialization(pBlob);
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break;
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}
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}
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// Just create an array of doubles. Presumes the caller implicitly knows the size.
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public Array LegacyTerrainSerialization()
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public Array ToLegacyTerrainSerialization()
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{
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Array ret = null;
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using (MemoryStream str = new MemoryStream(SizeX * SizeY * sizeof(double)))
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using (MemoryStream str = new MemoryStream((int)Constants.RegionSize * (int)Constants.RegionSize * sizeof(double)))
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{
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using (BinaryWriter bw = new BinaryWriter(str))
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{
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// TODO: COMPATIBILITY - Add byte-order conversions
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for (int ii = 0; ii < SizeX; ii++)
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for (int jj = 0; jj < SizeY; jj++)
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for (int xx = 0; xx < Constants.RegionSize; xx++)
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{
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double height = this[ii, jj];
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if (height == 0.0)
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height = double.Epsilon;
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bw.Write(height);
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for (int yy = 0; yy < Constants.RegionSize; yy++)
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{
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double height = this[xx, yy];
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if (height == 0.0)
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height = double.Epsilon;
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bw.Write(height);
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}
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}
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}
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ret = str.ToArray();
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}
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return ret;
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}
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// Just create an array of doubles. Presumes the caller implicitly knows the size.
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public void FromLegacyTerrainSerialization(byte[] pBlob)
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{
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// In case database info doesn't match real terrain size, initialize the whole terrain.
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ClearLand();
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using (MemoryStream mstr = new MemoryStream(pBlob))
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{
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using (BinaryReader br = new BinaryReader(mstr))
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{
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for (int xx = 0; xx < (int)Constants.RegionSize; xx++)
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{
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for (int yy = 0; yy < (int)Constants.RegionSize; yy++)
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{
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float val = (float)br.ReadDouble();
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if (xx < SizeX && yy < SizeY)
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m_heightmap[xx, yy] = ToCompressedHeight(val);
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}
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}
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}
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ClearTaint();
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m_log.InfoFormat("{0} Loaded legacy heightmap. SizeX={1}, SizeY={2}", LogHeader, SizeX, SizeY);
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}
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}
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// See the reader below.
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public Array ToCompressedTerrainSerialization()
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{
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Array ret = null;
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using (MemoryStream str = new MemoryStream((3 * sizeof(Int32)) + (SizeX * SizeY * sizeof(Int16))))
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{
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using (BinaryWriter bw = new BinaryWriter(str))
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{
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bw.Write((Int32)DBTerrainRevision.Compressed2D);
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bw.Write((Int32)SizeX);
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bw.Write((Int32)SizeY);
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bw.Write((Int32)CompressionFactor);
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for (int yy = 0; yy < SizeY; yy++)
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for (int xx = 0; xx < SizeX; xx++)
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{
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bw.Write((Int16)m_heightmap[xx, yy]);
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}
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}
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ret = str.ToArray();
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}
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return ret;
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}
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// Initialize heightmap from blob consisting of:
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// int32, int32, int32, int32, int16[]
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// where the first int32 is format code, next two int32s are the X and y of heightmap data and
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// the forth int is the compression factor for the following int16s
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// This is just sets heightmap info. The actual size of the region was set on this instance's
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// creation and any heights not initialized by theis blob are set to the default height.
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public void FromCompressedTerrainSerialization(byte[] pBlob)
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{
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Int32 hmFormatCode, hmSizeX, hmSizeY, hmCompressionFactor;
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using (MemoryStream mstr = new MemoryStream(pBlob))
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{
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using (BinaryReader br = new BinaryReader(mstr))
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{
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hmFormatCode = br.ReadInt32();
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hmSizeX = br.ReadInt32();
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hmSizeY = br.ReadInt32();
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hmCompressionFactor = br.ReadInt32();
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m_compressionFactor = hmCompressionFactor;
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// In case database info doesn't match real terrain size, initialize the whole terrain.
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ClearLand();
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for (int yy = 0; yy < hmSizeY; yy++)
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{
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for (int xx = 0; xx < hmSizeX; xx++)
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{
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Int16 val = br.ReadInt16();
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if (xx < SizeX && yy < SizeY)
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m_heightmap[xx, yy] = ToCompressedHeight(val);
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}
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}
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}
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ClearTaint();
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m_log.InfoFormat("{0} Read compressed 2d heightmap. Heightmap size=<{1},{2}>. Region size={<{3},{4}>. CompFact={5}", LogHeader,
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hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor);
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}
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}
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}
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}
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