varregion: push TerrainData implementation up and down the database storage stack.

Implement both LoadTerrain and StoreTerrain for all DBs.
Move all database blob serialization/deserialization into TerrainData.
This commit is contained in:
Robert Adams
2013-11-01 11:35:31 -07:00
parent 39777db8ef
commit ff5885ab23
12 changed files with 343 additions and 130 deletions

View File

@@ -68,13 +68,22 @@ namespace OpenSim.Region.Framework.Interfaces
/// </summary>
/// <param name="ter">HeightField data</param>
/// <param name="regionID">region UUID</param>
void StoreTerrain(TerrainData terrain, UUID regionID);
// Legacy version kept for downward compabibility
void StoreTerrain(double[,] terrain, UUID regionID);
/// <summary>
/// Load the latest terrain revision from region storage
/// </summary>
/// <param name="regionID">the region UUID</param>
/// <param name="sizeX">the X dimension of the region being filled</param>
/// <param name="sizeY">the Y dimension of the region being filled</param>
/// <param name="sizeZ">the Z dimension of the region being filled</param>
/// <returns>Heightfield data</returns>
TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
// Legacy version kept for downward compabibility
double[,] LoadTerrain(UUID regionID);
void StoreLandObject(ILandObject Parcel);

View File

@@ -79,13 +79,22 @@ namespace OpenSim.Region.Framework.Interfaces
/// </summary>
/// <param name="ter">HeightField data</param>
/// <param name="regionID">region UUID</param>
void StoreTerrain(TerrainData terrain, UUID regionID);
// Legacy version kept for downward compabibility
void StoreTerrain(double[,] terrain, UUID regionID);
/// <summary>
/// Load the latest terrain revision from region storage
/// </summary>
/// <param name="regionID">the region UUID</param>
/// <param name="pSizeX">the X dimension of the terrain being filled</param>
/// <param name="pSizeY">the Y dimension of the terrain being filled</param>
/// <param name="pSizeZ">the Z dimension of the terrain being filled</param>
/// <returns>Heightfield data</returns>
TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ);
// Legacy version kept for downward compabibility
double[,] LoadTerrain(UUID regionID);
void StoreLandObject(ILandObject Parcel);

View File

@@ -1894,7 +1894,7 @@ namespace OpenSim.Region.Framework.Scenes
{
try
{
double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID);
TerrainData map = SimulationDataService.LoadTerrain(RegionInfo.RegionID, (int)RegionInfo.RegionSizeX, (int)RegionInfo.RegionSizeY, (int)RegionInfo.RegionSizeZ);
if (map == null)
{
// This should be in the Terrain module, but it isn't because
@@ -1911,7 +1911,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
Heightmap = new TerrainChannel(map, RegionInfo.RegionSizeZ);
Heightmap = new TerrainChannel(map);
}
}
catch (IOException e)

View File

@@ -80,9 +80,26 @@ namespace OpenSim.Region.Framework.Scenes
PinHeadIsland();
}
public TerrainChannel(double[,] pM, uint pAltitude)
// Create channel passed a heightmap and expected dimensions of the region.
// The heightmap might not fit the passed size so accomodations must be made.
public TerrainChannel(double[,] pM, int pSizeX, int pSizeY, int pAltitude)
{
m_terrainData = new HeightmapTerrainData(pM);
int hmSizeX = pM.GetLength(0);
int hmSizeY = pM.GetLength(1);
m_terrainData = new HeightmapTerrainData(pSizeX, pSizeY, pAltitude);
for (int xx = 0; xx < pSizeX; xx++)
for (int yy = 0; yy < pSizeY; yy++)
if (xx > hmSizeX || yy > hmSizeY)
m_terrainData[xx, yy] = TerrainData.DefaultTerrainHeight;
else
m_terrainData[xx, yy] = (float)pM[xx, yy];
}
public TerrainChannel(TerrainData pTerrData)
{
m_terrainData = pTerrData;
}
#region ITerrainChannel Members
@@ -247,7 +264,7 @@ namespace OpenSim.Region.Framework.Scenes
byte[] dataArray = (byte[])serializer.Deserialize(xmlReader);
int index = 0;
m_terrainData = new HeightmapTerrainData(Width, Height, Altitude);
m_terrainData = new HeightmapTerrainData((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight);
for (int y = 0; y < Height; y++)
{
@@ -317,9 +334,7 @@ namespace OpenSim.Region.Framework.Scenes
private void FlatLand()
{
for (int xx = 0; xx < Width; xx++)
for (int yy = 0; yy < Height; yy++)
m_terrainData[xx, yy] = 21;
m_terrainData.ClearLand();
}
}
}