mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
Fixed llAngleBetween() to allow denormal rotations
This commit is contained in:
committed by
Justin Clark-Casey (justincc)
parent
8c445dac67
commit
ff5a83d192
@@ -75,32 +75,49 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||
[Test]
|
||||
public void TestllAngleBetween()
|
||||
{
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 0);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 90);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 180);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 90, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 180, 1, 1);
|
||||
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 0);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 90);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 180);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 0, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 90, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 180, 1, 1);
|
||||
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 0);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 90);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 180);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 0, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 90, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 180, 1, 1);
|
||||
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 0);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 90);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 180);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 0, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 90, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 180, 1, 1);
|
||||
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1.6f, 1.8f);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 90, 0.3f, 3.9f);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 180, 8.8f, 7.4f);
|
||||
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 0, 9.8f, -9.4f);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 90, 8.4f, -8.2f);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 180, 0.4f, -5.8f);
|
||||
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 0, -6.8f, 3.4f);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 90, -3.6f, 5.6f);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 180, -3.8f, 1.1f);
|
||||
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 0, -7.7f, -2.0f);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 90, -3.0f, -9.1f);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 180, -7.9f, -8.0f);
|
||||
}
|
||||
|
||||
private void CheckllAngleBetween(Vector3 axis,float originalAngle)
|
||||
private void CheckllAngleBetween(Vector3 axis,float originalAngle, float denorm1, float denorm2)
|
||||
{
|
||||
Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0);
|
||||
Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle));
|
||||
rotation1 *= denorm1;
|
||||
rotation2 *= denorm2;
|
||||
|
||||
double deducedAngle = FromLslFloat(m_lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1)));
|
||||
|
||||
Assert.Greater(deducedAngle, ToRadians(originalAngle) - ANGLE_ACCURACY_IN_RADIANS);
|
||||
Assert.Less(deducedAngle, ToRadians(originalAngle) + ANGLE_ACCURACY_IN_RADIANS);
|
||||
Assert.That(deducedAngle, Is.EqualTo(ToRadians(originalAngle)).Within(ANGLE_ACCURACY_IN_RADIANS), "TestllAngleBetween check fail");
|
||||
}
|
||||
|
||||
#region Conversions to and from LSL_Types
|
||||
|
||||
Reference in New Issue
Block a user