Use parcel prim limit (not region limit) when checking if area is full.

This commit is contained in:
Kevin Cozens
2014-10-30 11:19:56 -04:00
parent b463870914
commit ff62b90636

View File

@@ -176,7 +176,7 @@ namespace OpenSim.Region.OptionalModules
{
string response = null;
int simulatorCapacity = lo.GetSimulatorMaxPrimCount();
int simulatorCapacity = lo.GetParcelMaxPrimCount();
if ((objectCount + lo.PrimCounts.Total) > simulatorCapacity)
{
response = "Unable to rez object because the parcel is too full";