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* remove mono compiler warnings
* should work - the last compile failure looks like a random glitch...
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@@ -67,11 +67,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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private List<BasicActor> _actors = new List<BasicActor>();
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private float[] _heightMap;
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string sceneIdentifier;
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//protected internal string sceneIdentifier;
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public BasicScene(string _sceneIdentifier)
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{
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sceneIdentifier = _sceneIdentifier;
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//sceneIdentifier = _sceneIdentifier;
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}
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public override void Initialise(IMesher meshmerizer, IConfigSource config)
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@@ -493,11 +493,11 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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public IMesher mesher;
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// private IConfigSource m_config;
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String identifier;
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// protected internal String identifier;
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public BulletXScene(String sceneIdentifier)
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{
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identifier = sceneIdentifier;
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//identifier = sceneIdentifier;
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}
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public static float Gravity
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@@ -41,11 +41,11 @@ namespace OpenSim.Region.Physics.POSPlugin
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private float[] _heightMap;
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private const float gravity = -9.8f;
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string sceneIdentifier;
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//protected internal string sceneIdentifier;
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public POSScene(String _sceneIdentifier)
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{
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sceneIdentifier = _sceneIdentifier;
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//sceneIdentifier = _sceneIdentifier;
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}
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public override void Initialise(IMesher meshmerizer, IConfigSource config)
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@@ -78,10 +78,10 @@ namespace OpenSim.Region.Physics.PhysXPlugin
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private NxPhysicsSDK mySdk;
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private NxScene scene;
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string sceneIdentifier;
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// protected internal string sceneIdentifier;
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public PhysXScene(string _sceneIdentifier)
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{
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sceneIdentifier = _sceneIdentifier;
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//sceneIdentifier = _sceneIdentifier;
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mySdk = NxPhysicsSDK.CreateSDK();
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Console.WriteLine("Sdk created - now creating scene");
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