* remove mono compiler warnings

* should work - the last compile failure looks like a random glitch...
This commit is contained in:
Justin Clarke Casey
2008-12-17 18:42:23 +00:00
parent b37c8d6cbd
commit ff7c8551ba
6 changed files with 27 additions and 27 deletions

View File

@@ -67,11 +67,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
private List<BasicActor> _actors = new List<BasicActor>();
private float[] _heightMap;
string sceneIdentifier;
//protected internal string sceneIdentifier;
public BasicScene(string _sceneIdentifier)
{
sceneIdentifier = _sceneIdentifier;
//sceneIdentifier = _sceneIdentifier;
}
public override void Initialise(IMesher meshmerizer, IConfigSource config)

View File

@@ -493,11 +493,11 @@ namespace OpenSim.Region.Physics.BulletXPlugin
public IMesher mesher;
// private IConfigSource m_config;
String identifier;
// protected internal String identifier;
public BulletXScene(String sceneIdentifier)
{
identifier = sceneIdentifier;
//identifier = sceneIdentifier;
}
public static float Gravity

View File

@@ -41,11 +41,11 @@ namespace OpenSim.Region.Physics.POSPlugin
private float[] _heightMap;
private const float gravity = -9.8f;
string sceneIdentifier;
//protected internal string sceneIdentifier;
public POSScene(String _sceneIdentifier)
{
sceneIdentifier = _sceneIdentifier;
//sceneIdentifier = _sceneIdentifier;
}
public override void Initialise(IMesher meshmerizer, IConfigSource config)

View File

@@ -78,10 +78,10 @@ namespace OpenSim.Region.Physics.PhysXPlugin
private NxPhysicsSDK mySdk;
private NxScene scene;
string sceneIdentifier;
// protected internal string sceneIdentifier;
public PhysXScene(string _sceneIdentifier)
{
sceneIdentifier = _sceneIdentifier;
//sceneIdentifier = _sceneIdentifier;
mySdk = NxPhysicsSDK.CreateSDK();
Console.WriteLine("Sdk created - now creating scene");