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refactor: Use LSL_Vector(Vector3) constructor in llGetTorque()
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@@ -2287,8 +2287,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Vector llGetTorque()
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{
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m_host.AddScriptLPS(1);
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Vector3 torque = m_host.ParentGroup.GetTorque();
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return new LSL_Vector(torque.X,torque.Y,torque.Z);
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return new LSL_Vector(m_host.ParentGroup.GetTorque());
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}
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public void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local)
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