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Reapply the one change that was in the revert that was actually function, not
form
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@@ -2370,7 +2370,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// scene
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PhysicsActor pa = part.PhysActor;
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if (pa != null && !pa.IsPhysical)
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if (pa != null && !pa.IsPhysical && part == part.ParentGroup.RootPart)
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{
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part.ParentGroup.ResetChildPrimPhysicsPositions();
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}
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