Reapply the one change that was in the revert that was actually function, not

form
This commit is contained in:
Melanie
2012-06-15 15:18:57 +02:00
parent 5d32979170
commit ffc0badaf4

View File

@@ -2370,7 +2370,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// scene
PhysicsActor pa = part.PhysActor;
if (pa != null && !pa.IsPhysical)
if (pa != null && !pa.IsPhysical && part == part.ParentGroup.RootPart)
{
part.ParentGroup.ResetChildPrimPhysicsPositions();
}