Merge branch 'master' into careminster

Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Region/Framework/Scenes/EventManager.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
This commit is contained in:
Melanie
2013-06-30 18:27:30 +01:00
26 changed files with 514 additions and 269 deletions

View File

@@ -121,9 +121,11 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
return;
m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
m_scene = scene;
m_scene.EventManager.OnRegisterCaps += new EventManager.RegisterCapsEvent(OnRegisterCaps);
m_scene.EventManager.OnObjectAddedToScene += new Action<SceneObjectGroup>(EventManager_OnObjectAddedToScene);
m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
// m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids;
}
void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
@@ -157,6 +159,10 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
if (!m_enabled)
return;
m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
// m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids;
m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
}
@@ -167,18 +173,21 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
OSDMap GetMaterial(UUID id)
{
OSDMap map = null;
if (m_knownMaterials.ContainsKey(id))
lock (m_knownMaterials)
{
map = new OSDMap();
map["ID"] = OSD.FromBinary(id.GetBytes());
map["Material"] = m_knownMaterials[id];
if (m_knownMaterials.ContainsKey(id))
{
map = new OSDMap();
map["ID"] = OSD.FromBinary(id.GetBytes());
map["Material"] = m_knownMaterials[id];
}
}
return map;
}
void GetStoredMaterialsForPart(SceneObjectPart part)
{
OSDMap OSMaterials = null;
OSD OSMaterials = null;
OSDArray matsArr = null;
if (part.DynAttrs == null)
@@ -188,23 +197,24 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
lock (part.DynAttrs)
{
if (part.DynAttrs.ContainsKey("OS:Materials"))
OSMaterials = part.DynAttrs["OS:Materials"];
if (OSMaterials != null && OSMaterials.ContainsKey("Materials"))
if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
{
OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
OSD osd = OSMaterials["Materials"];
if (osd is OSDArray)
matsArr = osd as OSDArray;
if (materialsStore == null)
return;
materialsStore.TryGetValue("Materials", out OSMaterials);
}
if (OSMaterials != null && OSMaterials is OSDArray)
matsArr = OSMaterials as OSDArray;
else
return;
}
if (OSMaterials == null)
return;
m_log.Info("[MaterialsDemoModule]: OSMaterials: " + OSDParser.SerializeJsonString(OSMaterials));
if (matsArr == null)
{
m_log.Info("[MaterialsDemoModule]: matsArr is null :( ");
@@ -215,13 +225,13 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
{
if (elemOsd != null && elemOsd is OSDMap)
{
OSDMap matMap = elemOsd as OSDMap;
if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
{
try
{
m_knownMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"];
lock (m_knownMaterials)
m_knownMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"];
}
catch (Exception e)
{
@@ -232,7 +242,6 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
}
}
void StoreMaterialsForPart(SceneObjectPart part)
{
try
@@ -246,8 +255,11 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
if (te.DefaultTexture != null)
{
if (m_knownMaterials.ContainsKey(te.DefaultTexture.MaterialID))
mats[te.DefaultTexture.MaterialID] = m_knownMaterials[te.DefaultTexture.MaterialID];
lock (m_knownMaterials)
{
if (m_knownMaterials.ContainsKey(te.DefaultTexture.MaterialID))
mats[te.DefaultTexture.MaterialID] = m_knownMaterials[te.DefaultTexture.MaterialID];
}
}
if (te.FaceTextures != null)
@@ -256,8 +268,11 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
{
if (face != null)
{
if (m_knownMaterials.ContainsKey(face.MaterialID))
mats[face.MaterialID] = m_knownMaterials[face.MaterialID];
lock (m_knownMaterials)
{
if (m_knownMaterials.ContainsKey(face.MaterialID))
mats[face.MaterialID] = m_knownMaterials[face.MaterialID];
}
}
}
}
@@ -277,7 +292,7 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
OSMaterials["Materials"] = matsArr;
lock (part.DynAttrs)
part.DynAttrs["OS:Materials"] = OSMaterials;
part.DynAttrs.SetStore("OpenSim", "Materials", OSMaterials);
}
catch (Exception e)
{
@@ -285,7 +300,6 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
}
}
public string RenderMaterialsPostCap(string request, string path,
string param, IOSHttpRequest httpRequest,
IOSHttpResponse httpResponse)
@@ -319,18 +333,21 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
try
{
UUID id = new UUID(elem.AsBinary(), 0);
if (m_knownMaterials.ContainsKey(id))
{
m_log.Info("[MaterialsDemoModule]: request for known material ID: " + id.ToString());
OSDMap matMap = new OSDMap();
matMap["ID"] = OSD.FromBinary(id.GetBytes());
matMap["Material"] = m_knownMaterials[id];
respArr.Add(matMap);
lock (m_knownMaterials)
{
if (m_knownMaterials.ContainsKey(id))
{
m_log.Info("[MaterialsDemoModule]: request for known material ID: " + id.ToString());
OSDMap matMap = new OSDMap();
matMap["ID"] = OSD.FromBinary(id.GetBytes());
matMap["Material"] = m_knownMaterials[id];
respArr.Add(matMap);
}
else
m_log.Info("[MaterialsDemoModule]: request for UNKNOWN material ID: " + id.ToString());
}
else
m_log.Info("[MaterialsDemoModule]: request for UNKNOWN material ID: " + id.ToString());
}
catch (Exception e)
{
@@ -368,7 +385,8 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
m_log.Debug("[MaterialsDemoModule]: mat: " + OSDParser.SerializeJsonString(mat));
UUID id = HashOsd(mat);
m_knownMaterials[id] = mat;
lock (m_knownMaterials)
m_knownMaterials[id] = mat;
var sop = m_scene.GetSceneObjectPart(matLocalID);
@@ -476,24 +494,22 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
m_log.Debug("[MaterialsDemoModule]: GET cap handler");
OSDMap resp = new OSDMap();
int matsCount = 0;
OSDArray allOsd = new OSDArray();
foreach (KeyValuePair<UUID, OSDMap> kvp in m_knownMaterials)
lock (m_knownMaterials)
{
OSDMap matMap = new OSDMap();
foreach (KeyValuePair<UUID, OSDMap> kvp in m_knownMaterials)
{
OSDMap matMap = new OSDMap();
matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes());
matMap["Material"] = kvp.Value;
allOsd.Add(matMap);
matsCount++;
matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes());
matMap["Material"] = kvp.Value;
allOsd.Add(matMap);
matsCount++;
}
}
resp["Zipped"] = ZCompressOSD(allOsd, false);
m_log.Debug("[MaterialsDemoModule]: matsCount: " + matsCount.ToString());
@@ -575,5 +591,72 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
output.Flush();
}
// FIXME: This code is currently still in UuidGatherer since we cannot use Scene.EventManager as some
// calls to the gatherer are done for objects with no scene.
// /// <summary>
// /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
// /// </summary>
// /// <param name="part"></param>
// /// <param name="assetUuids"></param>
// private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
// {
// // scan thru the dynAttrs map of this part for any textures used as materials
// OSD osdMaterials = null;
//
// lock (part.DynAttrs)
// {
// if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
// {
// OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
// if (materialsStore == null)
// return;
//
// materialsStore.TryGetValue("Materials", out osdMaterials);
// }
//
// if (osdMaterials != null)
// {
// //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
//
// if (osdMaterials is OSDArray)
// {
// OSDArray matsArr = osdMaterials as OSDArray;
// foreach (OSDMap matMap in matsArr)
// {
// try
// {
// if (matMap.ContainsKey("Material"))
// {
// OSDMap mat = matMap["Material"] as OSDMap;
// if (mat.ContainsKey("NormMap"))
// {
// UUID normalMapId = mat["NormMap"].AsUUID();
// if (normalMapId != UUID.Zero)
// {
// assetUuids[normalMapId] = AssetType.Texture;
// //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
// }
// }
// if (mat.ContainsKey("SpecMap"))
// {
// UUID specularMapId = mat["SpecMap"].AsUUID();
// if (specularMapId != UUID.Zero)
// {
// assetUuids[specularMapId] = AssetType.Texture;
// //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
// }
// }
// }
//
// }
// catch (Exception e)
// {
// m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message);
// }
// }
// }
// }
// }
// }
}
}