* The 'Create' functions should be called to factor up a new, otherwise empty, but with the Id and 1-to-1 child fields instantiated and randomized.

* Added two shape constants that
This commit is contained in:
lbsa71
2007-12-11 13:30:08 +00:00
parent 16903ec488
commit ffd60baa48
3 changed files with 20 additions and 0 deletions

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@@ -129,6 +129,12 @@ namespace OpenSim.Framework
TextureEntry = m_defaultTextureEntry;
}
public static PrimitiveBaseShape Create()
{
PrimitiveBaseShape shape = new PrimitiveBaseShape();
return shape;
}
//void returns need to change of course
public virtual void GetMesh()
{