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* The 'Create' functions should be called to factor up a new, otherwise empty, but with the Id and 1-to-1 child fields instantiated and randomized.
* Added two shape constants that
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@@ -129,6 +129,12 @@ namespace OpenSim.Framework
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TextureEntry = m_defaultTextureEntry;
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}
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public static PrimitiveBaseShape Create()
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{
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PrimitiveBaseShape shape = new PrimitiveBaseShape();
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return shape;
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}
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//void returns need to change of course
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public virtual void GetMesh()
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{
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