Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines.

Added the work in progress JVM scripting engine.
This commit is contained in:
MW
2007-04-11 09:45:48 +00:00
parent 435d61661b
commit ffd7a6b8c2
57 changed files with 3720 additions and 1857 deletions

View File

@@ -1,43 +1,43 @@
<?xml version="1.0" ?>
<project name="OpenSim.Terrain.BasicTerrain" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Terrain.BasicTerrain" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="TerrainEngine.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../bin/libTerrain-BSD.dll" />
<include name="System.dll" />
<include name="System.Data.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>
<?xml version="1.0" ?>
<project name="OpenSim.Terrain.BasicTerrain" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<copy todir="${project::get-base-directory()}/${build.dir}">
<fileset basedir="${project::get-base-directory()}">
</fileset>
</copy>
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
<resources prefix="OpenSim.Terrain.BasicTerrain" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="TerrainEngine.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/${build.dir}" />
</lib>
<include name="../bin/libTerrain-BSD.dll" />
<include name="System.dll" />
<include name="System.Data.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
<mkdir dir="${project::get-base-directory()}/../bin/"/>
<copy todir="${project::get-base-directory()}/../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>

View File

@@ -31,11 +31,14 @@ namespace OpenSim.Terrain
/// <returns>A float[65536] array containing the heightmap</returns>
public float[] getHeights1D()
{
float[] heights = new float[w*h];
float[] heights = new float[w * h];
int i;
for(i=0;i<w*h;i++) {
for (i = 0; i < w * h; i++)
{
heights[i] = (float)heightmap.map[i / w, i % w];
}
return heights;
}