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BulletSim: Update BulletSimAPI to match the DLL interface.
Major rework of terrain management which finally makes mega-regions work.
Update heightmap of terrain by rebuilding the terrain's body and shape.
There is a problem with just replacing the shape so this workaround
will do for the moment but it will need to be resolved for
mesh and hull switching.
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@@ -1070,7 +1070,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters
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(s) => { return s.m_params[0].terrainRestitution; },
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(s,p,l,v) => { s.m_params[0].terrainRestitution = v; s.TaintedUpdateParameter(p,l,v); } ),
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new ParameterDefn("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.",
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0.5f,
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0.2f,
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(s,cf,p,v) => { s.m_params[0].avatarFriction = cf.GetFloat(p, v); },
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(s) => { return s.m_params[0].avatarFriction; },
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(s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarFriction, p, l, v); } ),
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