Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions.

This commit is contained in:
Dan Lake
2012-10-31 17:13:18 -07:00
parent 566aaef1f4
commit ffe4d738fb
2 changed files with 7 additions and 1 deletions

View File

@@ -523,7 +523,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (PhysicsActor != null)
{
m_velocity = PhysicsActor.Velocity;
m_velocity = PhysicsActor.TargetVelocity;
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!",