Justin Clark-Casey (justincc)
40314b56f2
Remove the unnecessary intermediate total token bucket.
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This only had one child, which is the 'adaptive' token bucket.
So from testing and currently analysis, we can use that bucket directly which simplifies the code.
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
a98b514184
minor: remove compiler warning from unused field in SimulatorFeaturesModule
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
df031fe8be
extend TestClientThrottleRegionLimited for 2 clients after testing 1. Renames to TestSingleClientThrottleRegionLimited()
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
dce98acb69
Add regression test TestClientThrottleRegionLimited() for testing simple behaviour of throttles where a region-wide total outbound limit is in place.
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
075f718f3f
factor out common throttle setting byte[] array construction in ThrottleTests.
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
9cdd38d0cf
Add regression test TestClientThrottleLimited() for throttle behaviour when a max client total limit is enforced server-side
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
fc878a33ed
refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
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the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
af0a851eba
minor: disable logging in regression test TestClientThrottleSetNoLimit
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
9934e2c545
minor: comment out unused method in regression BasicCircuitTests
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
746defa094
Add basic regression test ThrottleTests.TestClientThrottleSetNoLimit
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
52370ac94d
refactor: Move test clientstack setup code out of BasicCircuitTests into OpenSim.Tests.Common.ClientStackHelpers
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
87d5da86a1
Fix recent regression in "debug lludp throttles get" command that stopped it printing any information. Also fix max throttle displayed to be properly kbps
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
a13022c296
minor: in "show server throttles", display unset if new client throttle value is not set rather than 0
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
44e0a2f906
Add throttle-max option to "debug lludp throttles set" to allow runtime setting of default and existing client throttles.
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Doesn't yet adjust until clients submit new throttle settings.
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
5c13980eb7
Change "debug lludp throttle *" commands to "debug lludp throttles" for consistency (and because I keep typing throttles).
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This will still work with "debug lludp throttle" anyway.
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
d20aeefef2
Fix console set and get of max scene rate. Was performing wrong calculation - throttle buckets are set in bytes, not bits
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
10d09e287c
Eliminate 'max' throttle setting from server throttles report since this never applies.
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
679eaec22f
Allow "debug lludp throttle *" commands to work without a user name, in which case they apply to all users in the lludp server
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
a142edec03
minor: add apparant total to logging when client sets throttles
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
c73e62ea3a
minor: fix bug in throttle logging where arguments were mismatched
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
1d33a40f59
Add "debug lludp set scene-throttle-max <value>" console command to allow us to potentially set the scene max throttle on the fly.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
a5eabdade3
Move information about "server agent rate" throttles into "show server throttles" command rather than "show throttles"
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THis allows us to see the rates when no client is connected to the region.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
c8f5add2fc
Add "show server throttles" command for showing server specific information about throttles
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This is separate from the user-oriented "show throttles" command since one will often only want to know about varying client throttle settings.
Currently displays max scene throttle and adaptive throttles config if set.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
51eb8facd6
Add OutgoingPacketsQueuedCount clientstack stat.
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This is the total of queued outgoing packets across all connections, as also seen in the "show queues" command.
Gives some early indication of whether the simulator can't send all outgoing packets fast enough.
Though then one would want to check that this isn't due to a few bad client connections.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
4c5fbf8b0a
minor: Remove compiler warnings from unused fields in TokenBucket
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
12daa3c3d9
refactor: Move LLUDPServer console commands into their own class.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
f0fd2fa325
refactor: rename "debug lludp throttle status" to "debug lludp throttle get" to match set command
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
e144958e03
Add "debug lludp throttle set" command to allow setting of parameters at runtime
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Can currently only set adaptive true|false, where adaptive = false
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
cfc4055991
Make outboudn and packet inbox handling threads highest priority.
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Will only have any affect under Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696 (not recommended) applied.
For assessment purposes.
2014-11-25 23:18:38 +00:00
Diva Canto
0997ce8629
Small improvements to SimulatorFeaturesModule: (1) don't overwrite extras if the grid response is invalid; (2) make the name of the config variable for destination guide consistent with the grid-wide name in LoginService; (3) account for the existence of a [USERID] in the destination guide URL
2014-11-22 20:14:09 -08:00
Melanie Thielker
bec456c2a5
Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module.
2014-11-11 07:09:30 +01:00
Melanie Thielker
64deb6ae6f
Second part of invisible base avatar option
2014-11-10 19:49:58 +01:00
Melanie Thielker
785a2cc729
Remove JustinCCs UDP patch - it is harmful to Avination's grid management
2014-11-10 04:48:36 +01:00
Diva Canto
ac051ef4ab
Added grid information to SimFeatures response, so that the viewer can show it.
2014-11-06 17:49:04 -08:00
UbitUmarov
caddabb5c4
scale ChildAgentThrottles with distance (internal to child server and not
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root as was done before )
2014-11-06 22:25:16 +00:00
UbitUmarov
ead78764ab
allow drawdistance to change between 32 and MaxDrawDistance, configurable
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value default to 256, so should have no effect. Next steps needed: reduce
client udp Throttles with distance, update childreen connections with
significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
2014-11-06 19:03:25 +00:00
UbitUmarov
5cca6e7d16
don't send updates for deleted agents
2014-11-01 00:01:11 +00:00
UbitUmarov
ba8e1efb43
sadly revert to resend terseUpdates enqueuing them back into entityupdates
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queue. Viewers fail to handle correctly out of order updates with ugly visible
effects. Make sure these packets don't include acks so they aren't lost.
2014-10-31 23:34:43 +00:00
UbitUmarov
54ab9e7d4d
set udp SocketOptionName.ReuseAddress to false, to not allow two regions
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to bind to same port, as seems to be possible at least with mono 3.2.8,
same as patch just pushed to core by justin. This is not necessary on
windows, possible a bug on some mono versions.
2014-10-30 21:57:20 +00:00
UbitUmarov
4571e5bc3e
try to make SOG crossings full async. Simplify some borders checking....
2014-10-24 18:10:28 +01:00
Melanie Thielker
12ebc92e55
Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."
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This reverts commit 8c41271b33 .
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2014-10-13 23:52:19 +02:00
UbitUmarov
33ec073320
revert to async send, since past experience showed sync didn't work when
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on mono
2014-10-13 22:46:58 +01:00
UbitUmarov
8c41271b33
*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.
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Testing this may require several people.
2014-10-13 13:17:48 +01:00
UbitUmarov
9a3df6445e
move AnimationSet and AvatarSkeleton to OpenSimExtras
2014-10-12 12:52:12 +01:00
UbitUmarov
39cfd82303
add simulator features AvatarSkeleton and AnimationSet report
2014-10-11 22:53:47 +01:00
UbitUmarov
c3e88b7b38
changed skeleton, do parse the mesh on upload to check skeleton. Sooner or
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later this parsing needs to validate the model cost also.
2014-10-11 22:41:59 +01:00
UbitUmarov
cc71dd9a27
dont let test mesh go to meshes inventory folder that is not displayed by
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viewers
2014-10-11 11:12:43 +01:00
UbitUmarov
dab2e778d6
bug fix
2014-10-11 10:22:57 +01:00
UbitUmarov
1a6ef2d60e
check for avatar skeleton data on meshs headers on cost estimation. Dont
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let a model have more than one mesh with skeleton, for testing create a
mesh inventory item, for this meshs. Add also option to read a avatar
collider replacement. This information still needs to be saved somewhere
so it can be checked on attachment, etc, without parsing the mesh asset again.
2014-10-11 10:01:26 +01:00
Justin Clark-Casey (justincc)
c496bd57b4
minor: Comment out received seed caps request logging for now
2014-10-02 22:33:58 +01:00