Commit Graph

403 Commits

Author SHA1 Message Date
Melanie
df7abbb367 Merge branch 'master' into careminster 2012-05-07 12:07:47 +01:00
dahlia
4186fa10f0 remove default values from prior commit since mono cant deal with them 2012-05-07 00:08:56 -07:00
dahlia
b697d0e895 add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs 2012-05-06 23:54:50 -07:00
Melanie
90305001de Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-04-27 17:09:49 +01:00
Justin Clark-Casey (justincc)
07e62df558 Add regression test for teleporting an agent between separated regions on the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
2012-04-27 00:58:54 +01:00
BlueWall
fba802bb03 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-26 16:13:47 -04:00
Talun
b8114d2b67 Add a version of osNpcSay that takes a channel number Mantis 5747
osNpcSay(UUID npc, string message) left untouched

New functions:-
osNpcSay(UUID npc, int channel, string message)
osNpcShout(UUID npc, int channel, string message)
osNpcWhisper(UUID npc, int channel, string message)

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-26 16:13:29 -04:00
Melanie
def65cd94a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-04-25 01:22:09 +01:00
Oren Hurvitz
2f398231ac Minor improvements to logging
Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
2012-04-24 21:38:09 +01:00
Melanie
5936e0c376 Allow scripts in attachments owned by the NPC to control the NPC 2012-04-18 19:51:27 +02:00
Justin Clark-Casey (justincc)
22a85b947a Add back parts of reverted changes that were not concerned with child agent caching.
This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin()
Also add a code comment as to why we're caching friend information for child agents.
2012-03-29 01:26:30 +01:00
Justin Clark-Casey (justincc)
93ac47f0d3 Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents."
We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators.

This reverts commit d9f7b8549b.
2012-03-29 01:08:47 +01:00
Justin Clark-Casey (justincc)
d9f7b8549b Simplify friends caching by only doing this for root agents - no functions require caching for child agents.
This allows us to avoid unnecessary multiple calls to the friends service.
All friends functions originate from the root agent and only go to other root agents in existing code.
This also allows us to eliminate complex ref counting.
2012-03-28 23:40:25 +01:00
Melanie
7dad1ded2e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2012-03-29 00:27:35 +01:00
Melanie
3381899481 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/World/Land/LandObject.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-22 20:38:49 +00:00
Justin Clark-Casey (justincc)
1a8769e6ef Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
2012-03-21 23:57:39 +00:00
Justin Clark-Casey (justincc)
30b2a8c778 Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
Update() now accepts a frames parameter which can control the number of frames updated.
-1 will update until shutdown.
The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-20 23:12:21 +00:00
Melanie
35c3124c3b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-20 23:39:02 +00:00
UbitUmarov
84ca09f7c5 added ObjectPhysicsProperties http event message to send viewer that data. For now on caps/EventQueue, and still only used on a material change... 2012-03-15 02:24:13 +00:00
Melanie
4f7ec1d691 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2012-03-11 01:55:36 +01:00
Melanie
f292e19689 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Application/OpenSimBase.cs
2012-03-11 02:29:43 +00:00
Melanie
0a4056ad22 Merge branch 'ubitwork' 2012-03-11 01:47:36 +01:00
UbitUmarov
908abb1c3d BIG MESS. changed Iclient interface so only one event is used to inform scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED **** 2012-03-10 20:32:19 +00:00
Justin Clark-Casey (justincc)
bdc968f1fc Factor out common default animations code into SLUtil. LLClientView now makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy.
As per opensim-users mailing list discussion.
2012-03-09 23:57:24 +00:00
Melanie
3dbf754651 Merge branch 'master' into careminster 2012-03-09 23:00:24 +00:00
satguru srivastava
35f2479858 fix for NPC not playing internal animations 2012-03-09 22:58:59 +00:00
Justin Clark-Casey (justincc)
1dc03e5c4f Simplify NPCModuleTests code by putting the NPCModule in an instance variable rather than making each test fetch it seperately.
Also rename instance variables in the test to conform to naming standards and for understandability
2012-03-06 01:47:43 +00:00
Melanie
5004d0ad09 Merge branch 'master' into careminster 2012-03-06 01:45:20 +00:00
Justin Clark-Casey (justincc)
d44b7c486a Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914
The part reverted is from commit 2ebb421.
Unfortunately, IAvatarFactoryModule.SetAppearance() does not transfer attachments.
I'm not sure how to do this separately, unfortunately I'll need to leave it to Dan :)
Regression test added for this case.
Mantis ref: http://opensimulator.org/mantis/view.php?id=5914
2012-03-06 01:27:30 +00:00
Melanie
af46650bae Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-03-06 01:18:37 +00:00
Melanie
d342008e5b Fix NPC appearance setting to include attachments again 2012-02-27 08:49:19 +01:00
Melanie
0c1074537b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-02-16 00:38:04 +00:00
Justin Clark-Casey (justincc)
c906128191 Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect.
Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
2012-02-16 00:22:39 +00:00
Dan Lake
2ebb421331 Refactor appearance saving for NPC to use AvatarFactoryModule interface. 2012-02-14 17:20:34 -08:00
Melanie
272ba5a741 Merge branch 'master' into careminster 2012-02-15 01:11:17 +00:00
Melanie
215acbcc96 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-02-10 10:20:51 +00:00
Justin Clark-Casey (justincc)
9c84a8162f If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead. 2012-02-09 01:17:59 +00:00
Melanie
7c888f6af1 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
2012-02-09 00:19:37 +00:00
Justin Clark-Casey (justincc)
dbe32a1f6d minor: put in commented out logging statements for future reuse 2012-02-09 00:10:45 +00:00
Melanie
9c6ba8d18f Push more NPC stuff into threads 2012-02-08 13:04:23 +01:00
Melanie
ce5e900721 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/Resources/RegionStore.migrations
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-02-04 11:48:20 +00:00
BlueWall
0742630d81 Merge branch 'master' of /home/opensim/src/opensim 2012-02-03 18:20:26 -05:00
Justin Clark-Casey (justincc)
ce34b359ad Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene presence and population of m_avatars.
This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated.
Extending the lock is the easiest to understand solution rather than getting complicated with null checks.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872
2012-02-03 23:04:26 +00:00
PixelTomsen
5c545d1d2e Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?id=5869
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-03 18:02:51 -05:00
Melanie
447a66d660 Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
2012-02-02 23:40:56 +00:00
Melanie
07c487a28f Make ban, eject, freeze and the scripted versions of those work. 2012-02-02 21:36:45 +01:00
Melanie
428407c5e4 Merge branch 'master' into careminster 2012-01-28 01:01:23 +00:00
Justin Clark-Casey (justincc)
7837c611fb Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension).
Wiki doc on this and other recent NPC functions will follow soon
2012-01-28 00:00:12 +00:00
Melanie
ba3b0c69f1 Merge branch 'master' into careminster 2012-01-21 19:52:33 +00:00
BlueWall
b6f3de5028 Telehub Support:
Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
2012-01-20 23:50:37 -05:00