UbitUmarov
d0a7a4fd0e
for fix old ode for linux and others by using again same unmanaged lib as ubode. Otherwise mono will just use the wrong one, since they have same api, and are both always loaded by mono
2022-11-09 01:35:12 +00:00
UbitUmarov
4ec3fce8f1
ode modules: rename native api classes
2022-11-08 18:18:07 +00:00
UbitUmarov
31689e965e
minor cosmetics
2022-07-15 22:23:16 +01:00
UbitUmarov
dea7b7b1a7
remove effect of avatar mass, so all jump similar height
2022-04-16 13:41:31 +01:00
UbitUmarov
329440695c
missing file and a bit more wiring
2022-04-15 21:52:29 +01:00
UbitUmarov
6d701b6759
add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones
2022-04-15 21:47:38 +01:00
UbitUmarov
9bd8e45b30
remove some more of obsolete ninha joints code
2022-03-19 01:06:44 +00:00
UbitUmarov
846d2df245
replace util.clip by utils.clamp (from libomv), and a few more cosmetics
2022-03-18 02:20:40 +00:00
Vincent Sylvester
13dbbc2683
Remove tabs, indent code properly
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2022-03-13 13:15:05 +00:00
UbitUmarov
da928d6099
!= UUID.Zero is slow
2022-01-09 02:28:51 +00:00
UbitUmarov
ee0d6b4507
Invalid physics meshing option is a fatal error
2021-12-02 18:13:47 +00:00
UbitUmarov
44d6746f40
well.. put the ode locks back, for now
2019-01-21 08:34:19 +00:00
UbitUmarov
81bb620d64
ubode try remove a legacy lock, that is nasty
2019-01-21 01:43:35 +00:00
UbitUmarov
4a73cc81dc
now break several things at same time... sog/sop updates, threads options,...
2018-12-28 13:52:59 +00:00
UbitUmarov
3d87e37d99
make old Ode PInvoke follow ms coding rules
2018-01-14 01:40:49 +00:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
UbitUmarov
1507c5230b
remove a gc.collect that isn't very usefull (on the right engine this
...
time)
2016-12-30 05:15:50 +00:00
UbitUmarov
ee485187db
remove a gc.collect that isn't very usefull
2016-12-30 04:57:34 +00:00
UbitUmarov
6c6a965320
remove some MegaRegions code from physics
2016-09-01 16:15:51 +01:00
UbitUmarov
133fce98e7
change ODEs topcolliders code ( still bad), plus a few memory leaks
2016-08-22 20:28:15 +01:00
UbitUmarov
2ebccbcd08
add EngineName also to old ODE
2016-07-04 08:55:19 +01:00
Diva Canto
ab12a14279
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
2016-02-21 11:14:02 -08:00
UbitUmarov
82e464cb8c
let old ODE trigger collision sounds like ubOde
2015-11-28 23:44:53 +00:00
UbitUmarov
f59350a1ee
add a nasty global lock, ode.dll requires on multi regions per instance ( also make sure ninjaJoints are disabled
2015-11-27 22:50:28 +00:00
UbitUmarov
11342314e1
add thread allocation calls for new ode.dll (old ode)
2015-11-21 02:53:35 +00:00
UbitUmarov
0b36d4ea2f
some cleanup, allow cast rays to collide with terrain within limited range (old ode)
2015-11-21 02:14:19 +00:00
UbitUmarov
36426b0db2
remove some compile warnings increasing total number by 2
2015-11-21 00:49:43 +00:00
UbitUmarov
019d057563
stop the Vehicle AFTER fixing position not before, bc stop code also updates position (old ode)
2015-11-20 19:40:04 +00:00
UbitUmarov
395d160c41
stop a Vehicle on a failed region cross (or empty border) (old ode)
2015-11-20 19:11:26 +00:00
UbitUmarov
53895289a6
remove Ode.Net - missing file. ( old ode may be broken now)
2015-11-20 18:48:48 +00:00
UbitUmarov
25983c1ba9
remove the hard to maintain Ode.Net wrapper only in use by old ode
2015-11-20 18:25:56 +00:00
UbitUmarov
72684592ba
Merge branch 'master' into avinationmerge
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Conflicts:
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Framework/Servers/ServerBase.cs
OpenSim/Framework/VersionInfo.cs
OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/GatekeeperService.cs
OpenSim/Services/Interfaces/IAvatarService.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
2015-11-01 03:01:59 +00:00
UbitUmarov
8ed17f745d
let ode also finish internal representation of prim actors, before simulation
2015-10-22 18:03:49 +01:00
UbitUmarov
44deac4c1e
we do not have prims with size 2^128, missing file
2015-10-21 01:41:04 +01:00
UbitUmarov
c37ea1910d
fix or remove some wrong ODE configuration settings
2015-10-21 01:11:39 +01:00
UbitUmarov
ce5d5fc8dc
the inertia matrix inversions and body inertia changes to implement axis locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities
2015-10-21 00:01:23 +01:00
UbitUmarov
747044f587
stop using a vector3 to store axis locks 3bit flags also in ode
2015-10-20 23:57:57 +01:00
UbitUmarov
a31e5e799e
stop a object when making it not physical
2015-10-18 00:35:52 +01:00
UbitUmarov
24435cfe9a
Fix wrong active angularlock detection (it was only burning cpu), stop trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks
2015-10-17 21:56:15 +01:00
UbitUmarov
e2d7e6290d
fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detection (it was only burning cpu), stop trying to add a amotor to each child part and fix a typo.
2015-10-17 20:07:52 +01:00
UbitUmarov
8dcb4de53c
fix GetTerrainHeightAtXY for large regions. Also change ode dispose()
2015-10-17 14:42:04 +01:00
Diva Canto
e14e432b50
More exception catching in ODE at shutdown. Not sure why the exception happens.
2015-10-14 17:57:13 -07:00
Diva Canto
45b8e6c1a7
Fixed exception upon shutting down in plain ODE.
...
09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object.
at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062
2015-10-14 09:56:23 -07:00
UbitUmarov
aa3303e3af
add get method on physics actors PIDHoverActive
2015-09-30 20:13:31 +01:00
UbitUmarov
9e183cbd30
fix for future non square regions
2015-09-23 03:31:23 +01:00
UbitUmarov
5f5dbfc264
same for old Ode
2015-09-23 01:50:59 +01:00
UbitUmarov
61ad58310b
fix the typos that seem to matter so much to some :p
2015-09-12 02:21:27 +01:00
UbitUmarov
47aa8107fd
let old ode also have a Module class
2015-09-09 18:53:24 +01:00
UbitUmarov
40fd7cbf74
a mess with Modules and Module
2015-09-08 20:03:54 +01:00
UbitUmarov
ecc1969857
more on compile..
2015-09-08 18:13:15 +01:00