Commit Graph

24 Commits

Author SHA1 Message Date
UbitUmarov
4ec3fce8f1 ode modules: rename native api classes 2022-11-08 18:18:07 +00:00
UbitUmarov
6d701b6759 add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones 2022-04-15 21:47:38 +01:00
UbitUmarov
846d2df245 replace util.clip by utils.clamp (from libomv), and a few more cosmetics 2022-03-18 02:20:40 +00:00
UbitUmarov
da928d6099 != UUID.Zero is slow 2022-01-09 02:28:51 +00:00
UbitUmarov
81bb620d64 ubode try remove a legacy lock, that is nasty 2019-01-21 01:43:35 +00:00
UbitUmarov
3d87e37d99 make old Ode PInvoke follow ms coding rules 2018-01-14 01:40:49 +00:00
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UbitUmarov
11342314e1 add thread allocation calls for new ode.dll (old ode) 2015-11-21 02:53:35 +00:00
UbitUmarov
0b36d4ea2f some cleanup, allow cast rays to collide with terrain within limited range (old ode) 2015-11-21 02:14:19 +00:00
UbitUmarov
36426b0db2 remove some compile warnings increasing total number by 2 2015-11-21 00:49:43 +00:00
UbitUmarov
019d057563 stop the Vehicle AFTER fixing position not before, bc stop code also updates position (old ode) 2015-11-20 19:40:04 +00:00
UbitUmarov
395d160c41 stop a Vehicle on a failed region cross (or empty border) (old ode) 2015-11-20 19:11:26 +00:00
UbitUmarov
25983c1ba9 remove the hard to maintain Ode.Net wrapper only in use by old ode 2015-11-20 18:25:56 +00:00
UbitUmarov
ce5d5fc8dc the inertia matrix inversions and body inertia changes to implement axis locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities 2015-10-21 00:01:23 +01:00
UbitUmarov
747044f587 stop using a vector3 to store axis locks 3bit flags also in ode 2015-10-20 23:57:57 +01:00
UbitUmarov
a31e5e799e stop a object when making it not physical 2015-10-18 00:35:52 +01:00
UbitUmarov
24435cfe9a Fix wrong active angularlock detection (it was only burning cpu), stop trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks 2015-10-17 21:56:15 +01:00
UbitUmarov
aa3303e3af add get method on physics actors PIDHoverActive 2015-09-30 20:13:31 +01:00
UbitUmarov
5b3e2ab9aa Merge branch 'mbworknew1' into ubitworkvarnew 2015-09-08 15:03:22 +01:00
Robert Adams
e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.

Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
Diva Canto
134d4300f0 All physics plugins are now region modules. Compiles but doesn't run. 2015-08-31 13:02:51 -07:00
Diva Canto
ce2c67876e More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
Diva Canto
2c0cad6dd3 Renamed the namespaces too 2015-08-30 20:29:31 -07:00
Diva Canto
1d6b33bc2d Major renaming of Physics dlls / folders. No functional changes, just renames. 2015-08-30 20:06:53 -07:00