UbitUmarov
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828d568d2f
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revert last commit, so some scripts may still work on other engines
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2023-05-23 18:34:14 +01:00 |
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UbitUmarov
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265ea0b8a3
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ExtendedPhysics module is specific to Bulletsim, can not be active with other engines, at least in current form
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2023-05-23 18:17:22 +01:00 |
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Robert Adams
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cafbf1c977
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Add physDisableDeactivation() LSL function to ExtendedPhysics.
Add implementation of physDisableDeactivation to BulletSim.
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2023-05-23 16:41:22 +00:00 |
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Melanie Thielker
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b16abc8166
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
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Diva Canto
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0235e58fff
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Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
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2015-09-01 09:20:20 -07:00 |
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