UbitUmarov
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4176e1491e
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missing file
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2020-07-15 19:42:40 +01:00 |
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UbitUmarov
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bde4354c15
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some changes on viewer caps detection
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2020-06-09 18:43:26 +01:00 |
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UbitUmarov
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aafc6579a1
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remove end slash from most URLs we send to viewers
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2020-05-10 21:14:52 +01:00 |
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UbitUmarov
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5fa81a6ca9
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give viewers more time to start uploading assets
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2020-04-30 17:02:37 +01:00 |
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UbitUmarov
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5da135a90b
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a few changes to updateitemasset things
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2020-04-29 16:52:54 +01:00 |
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UbitUmarov
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d42c7e5e32
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change CopyInventoryFromNotecard to simpleh..
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2020-04-29 13:18:50 +01:00 |
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UbitUmarov
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b069b668e4
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make some use of those
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2020-04-29 12:34:48 +01:00 |
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UbitUmarov
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7b5934ea26
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add timeouts and placehold for future code
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2020-04-29 10:39:36 +01:00 |
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UbitUmarov
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3a21d4de1e
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split the Upload* caps per asset type. We will need that one day. move uploadtaskscript to simpleh
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2020-04-29 09:58:17 +01:00 |
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UbitUmarov
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1f7286fb95
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do things in the right order
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2020-04-28 15:53:50 +01:00 |
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UbitUmarov
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0b29bff512
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restore lost things in the process
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2020-04-28 15:47:13 +01:00 |
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UbitUmarov
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1abc6149bb
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split file bunchofcaps a bit
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2020-04-28 15:43:07 +01:00 |
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UbitUmarov
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d8b182afff
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change the http handler of those update* caps to simplehandler
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2020-04-28 14:29:37 +01:00 |
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UbitUmarov
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b6a02269f7
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change update of agent or object inventory items assets. This may need better check
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2020-04-28 13:48:49 +01:00 |
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UbitUmarov
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0518b397a3
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add SimpleOSDMapHandler, for caps that have just one httpmethod and body should be decoded as OSDMap, so we don't right the same things all pver
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2020-04-27 15:46:31 +01:00 |
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UbitUmarov
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288dffcda1
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change cap CreateInventoryCategory
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2020-04-25 12:55:02 +01:00 |
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UbitUmarov
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84cd4b4808
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move a few more caps to simpleStreamHandler
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2020-04-24 16:09:23 +01:00 |
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UbitUmarov
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3d09ff57f0
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move a few more caps to simpleStreamHandler
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2020-04-24 13:56:16 +01:00 |
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UbitUmarov
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7856192da6
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move SEED cap to simpleStreamHandler
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2020-04-24 02:37:50 +01:00 |
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UbitUmarov
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9ce4b8914b
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LevelUpload setting is now on [Permissions], so look for it there also
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2020-03-20 10:54:10 +00:00 |
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UbitUmarov
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63c5da539f
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minor change to legacy mesh stream cost estimation, so small lowest lod does not give excessive contribution
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2020-03-15 17:47:27 +00:00 |
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UbitUmarov
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7a79a6ddfe
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mantis 8651: clean code a bit
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2020-02-06 16:13:32 +00:00 |
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UbitUmarov
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18f2e25b23
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mantis 8651: try to fix items embedded in notecards. This may need more work
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2020-02-06 06:12:51 +00:00 |
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UbitUmarov
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066a6fbaa1
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changes on lludp acks and resends
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2019-12-18 23:26:13 +00:00 |
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Melanie
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0726ef5302
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Fix #8572
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2019-08-09 10:59:51 +01:00 |
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Melanie
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1a8c235d58
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Remove debug output i left in
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2019-08-07 18:30:08 +01:00 |
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Melanie
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d781742d8e
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Fix scope support to get friends list names across co-hosted grids
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2019-08-07 17:58:08 +01:00 |
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UbitUmarov
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0652f01d4c
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duhhh npcs don't have child agents; plus minor typos
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2019-04-05 03:45:27 +01:00 |
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UbitUmarov
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ba66d2d3c1
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minor cleanup on mesh decompress code
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2019-04-02 10:13:26 +01:00 |
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UbitUmarov
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2739b2f5cc
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mantis 8509: replace mesh gzip decompress
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2019-04-01 18:12:17 +01:00 |
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UbitUmarov
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481d7156d1
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mantis 8505 ( and not 8506 by mistake on previus commit) remove the meshes numbre of sides warning. build prims with the number of sides of the high LOD submesh
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2019-03-24 01:51:29 +00:00 |
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UbitUmarov
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027750e98f
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compact the trivial te case, a more complete one may be needed even beening heavy
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2019-03-24 00:35:30 +00:00 |
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UbitUmarov
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33986aea5e
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mantis 8506: parse highlod mesh and compare its number of prim faces to the number of faces provided and warn mismatch
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2019-03-23 23:32:39 +00:00 |
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UbitUmarov
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02492f7b15
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replace my hack by others hack
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2019-01-01 12:06:29 +00:00 |
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UbitUmarov
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98b12278f0
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fix CopyInventoryFromNotecard error handling
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2018-11-29 20:21:25 +00:00 |
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UbitUmarov
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2eee87fea3
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mantis 8414: add cap CreateInventoryCategory handler
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2018-11-29 18:57:32 +00:00 |
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UbitUmarov
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b48cbcbfdd
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simplify a bit some caps paths
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2018-11-14 16:23:14 +00:00 |
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UbitUmarov
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01400e38d5
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typos
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2018-07-14 18:41:13 +01:00 |
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UbitUmarov
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ee6f261415
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a few changes about test mesh uploads
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2018-07-14 17:01:50 +01:00 |
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UbitUmarov
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13b4ce8199
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add Cap_FetchLib2 note that this is still local to regions, not using grid as it possible should, but this needs more work, and issue with HG older grids/regions
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2018-01-27 04:32:03 +00:00 |
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UbitUmarov
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98019031df
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got tired of creating stringbuilders
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2018-01-25 09:06:39 +00:00 |
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UbitUmarov
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cdd3ef857c
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a few changes to encoder and a few more uses
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2018-01-25 08:02:45 +00:00 |
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UbitUmarov
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266eabcad4
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add a low level LLSDxml encoder for cases where it makes no sense to use more heavy things like OSD, and use it on displaynames
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2018-01-25 06:50:49 +00:00 |
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UbitUmarov
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e9d2d81880
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pesty warnings
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2018-01-17 07:04:07 +00:00 |
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UbitUmarov
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be975d1e89
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add a adicional in transit flag to signal HG tps, and use it to ignore usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap )
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2017-06-09 23:27:33 +01:00 |
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UbitUmarov
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7c5376f224
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move mesh pbs creation code out of mesh upload code into to PrimitiveBaseShape.cs
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2017-04-25 14:21:01 +01:00 |
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UbitUmarov
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29ab39f14f
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cosmetics on mesh upload encoding of number of faces on pbs shape. Use opensim shape enums in place of libovm for coerence, add a few coments.
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2017-04-25 13:05:20 +01:00 |
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UbitUmarov
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2f6c78b888
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finish encoding number of mesh faces in pbs shape on new meshs upload, and *HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded
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2017-04-25 04:58:24 +01:00 |
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Melanie Thielker
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ad8915f154
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Restructure god level and permissions
Create a class GodController which controls all aspects of god level,
viewer modes and user levels at ScenePresence level.
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2017-01-06 00:55:14 +00:00 |
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Melanie Thielker
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b16abc8166
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
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