Melanie
3a495ccd56
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2013-01-10 01:38:03 +00:00
Melanie
aecb32b74e
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-01-10 01:25:07 +00:00
Melanie
2ac96dd181
Add the new UpdateAgentInformation cap to make maturity on more recent viewers
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work.
2013-01-08 22:52:14 +00:00
Melanie
0a393b317d
Add the new UpdateAgentInformation cap to make maturity on more recent viewers
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work.
2013-01-08 22:32:39 +01:00
teravus
2805ec6466
* Fixed a bug that replayed old cached appearance when changing outfits
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* Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount.
* Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info.
* If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type. It only properly error handles with the type Exception :(. (commented on that because it's unusual)
2012-12-31 23:04:28 -05:00
teravus
6797ac1474
* This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
2012-12-29 08:53:58 -05:00
Melanie
79bdf464d3
Merge branch 'avination' into careminster
2012-12-18 09:48:12 +00:00
Melanie
7a093df24b
Prevent a failed user relogi from throwing exceptions in poll services
2012-12-14 03:35:55 +01:00
Melanie
fd7a83f439
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
2012-11-25 14:13:50 +00:00
Justin Clark-Casey (justincc)
22d4c52ffc
Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests
2012-11-24 03:15:24 +00:00
Melanie
c3e1701d43
Merge branch 'avination' into careminster
2012-11-22 13:33:34 +00:00
teravus
98b0cb8df8
* While this is not producing any problems.. and does help in low bandwidth situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet.
2012-11-22 08:13:35 -05:00
Melanie
decc5318a7
Merge branch 'avination' into careminster
2012-11-20 01:21:15 +00:00
Melanie
ccc81183b0
Merge commit '619c39e5144f15aca129d6d999bcc5c34133ee64' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
2012-11-20 01:20:59 +00:00
teravus
5e0294815f
* Plumbing and basic setting of the GetMesh Cap Throttler.
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* Last step is to flip the throttle distribution.
2012-11-17 03:47:09 -05:00
Melanie
7ad082f7c3
Merge branch 'avination' into careminster
2012-11-17 02:58:14 +00:00
teravus
e9153e1d1a
Revert "Merge master into teravuswork", it should have been avination, not master.
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This reverts commit dfac269032 , reversing
changes made to 619c39e514 .
2012-11-15 10:05:16 -05:00
teravus
dfac269032
Merge master into teravuswork
2012-11-15 09:46:41 -05:00
Melanie
06fa1681ae
Merge branch 'master' into careminster
2012-11-15 00:43:26 +00:00
Diva Canto
aeeaa3a0a9
Added AssemblyInfos to every dll in the OpenSim.Region namespace.
2012-11-14 11:09:43 -08:00
Melanie
9a5679876e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
2012-11-13 02:10:09 +00:00
Diva Canto
86903f23dd
Cleanup on region modules: gave short node id's to all of them.
2012-11-12 18:08:02 -08:00
Melanie
2e0ce70e63
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
OpenSim/Region/Framework/ModuleLoader.cs
OpenSim/Region/Framework/Scenes/SceneManager.cs
2012-11-12 23:27:47 +00:00
Melanie
0d15a6a01f
Remove any mention of IRegionModule from region names and comments to aid
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grepping for remaining uses
2012-11-12 19:18:20 +00:00
Melanie
389077345f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
2012-11-11 16:31:01 +00:00
Diva Canto
3a5e317f65
One more module converted: ObjectAdd.
2012-11-10 10:35:27 -08:00
Diva Canto
4ac857f902
One more module: EventQueueGetModule. Also making it non-optional for this dll.
2012-11-10 08:48:31 -08:00
teravus
cda127e30f
* Prep work switching the GetMeshModule over to a poll service.
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* This still has the image throttler in it.. as is... so it's not suitable for live yet.... The throttler keeps track of the task throttle but doesn't balance the UDP throttle yet.
2012-11-09 23:55:30 -05:00
teravus
182b487243
This implements the Caps throttler. After some testing, the system seemed to be OK with me specifying allowing 1 oversized image per 70,000b/sec with at least one. Try it out, start with a low bandwidth setting and then, set your bandwidth setting middle/high and see the difference.
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Tested with Two Clients on a region with 1800 textures all visible at once.
2012-11-05 22:05:10 -05:00
teravus
b7b96a5e4f
Another step in the chain. Pipe the throttle update to the appropriate PollServiceTextureEventArgs. Each poll service having it's own throttle member is more consistent with the model then the region module keeping track of all of them globally and better for locking too. The Poll Services object is not set static to handle multiple nearby regions on the same simulator.
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Next step is hooking it up to HasEvents
2012-11-05 13:10:00 -05:00
teravus
4fa088bafb
Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
2012-11-04 22:57:24 -05:00
Melanie
72c925a6c9
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Framework/WebUtil.cs
OpenSim/Region/Physics/OdePlugin/OdeScene.cs
2012-10-18 20:56:34 +01:00
Melanie
2e8e8d576e
Remove redundant and annoyingly modal message box in upload processing.
2012-10-18 13:20:50 +02:00
Melanie
322eefbb6f
Allow the console to be used by gods as well as region owners.
2012-10-17 01:31:05 +02:00
Melanie
416bc19da7
Merge branch 'avination' into careminster
2012-10-17 00:13:49 +01:00
Melanie
fa52effb27
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
2012-10-16 04:30:01 +01:00
Justin Clark-Casey (justincc)
0eb457442d
minor: Add missing newlines and spacing to help for "debug eq" console command
2012-10-16 01:31:51 +01:00
Justin Clark-Casey (justincc)
3ac6a423f7
minor: comment out "Registered seed capability" message for "Received SEED caps request" message for now.
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I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region).
2012-10-16 00:54:25 +01:00
Justin Clark-Casey (justincc)
8c2564c05c
minor: Comment out the region console caps message for now.
2012-10-16 00:40:28 +01:00
Melanie
de3ff44406
Make texture sedning use only two threads to make things less harsh on bandwidth
2012-10-14 17:10:26 +02:00
Melanie
6ce93b22d1
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-10-12 19:05:06 +01:00
Justin Clark-Casey (justincc)
e76b01a201
Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.
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This should remove the need to run the console command "kick user --force" when these connections are left around.
2012-10-10 00:26:43 +01:00
Melanie
001ec0e2e6
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-09-27 17:29:44 +01:00
UbitUmarov
617f1b9223
just remove the damm thing
2012-09-26 16:17:49 +01:00
UbitUmarov
7e3eba1064
Seems nothing actually need the request body for getevents. so change
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control flag to false
2012-09-26 15:41:57 +01:00
UbitUmarov
654dd289f2
more changes to PollService
2012-09-26 03:05:27 +01:00
UbitUmarov
ef3d44240e
missed change
2012-09-25 04:03:15 +01:00
UbitUmarov
4d681bfde6
do the same to webFecthInvDescModule
2012-09-25 03:59:19 +01:00
UbitUmarov
2cb17d6fbb
change GetTextureModule processing
2012-09-25 03:38:45 +01:00
Melanie
421071bd8a
Text changes for upload messages
2012-09-24 23:19:57 +02:00