1268 Commits

Author SHA1 Message Date
Diva Canto
ca2379ee83 Bug fix in map teleports in varregions. The cherry was missing from the ice-cream Sunday: the packet itself was hardcoding the size of the region... 2014-06-21 15:38:38 -07:00
Melanie Thielker
159fcbf150 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2014-06-21 00:39:55 +02:00
Justin Clark-Casey (justincc)
5450b1b024 Change assembly versions to 0.8.1 2014-06-17 18:37:15 +01:00
Robert Adams
0aa0dad478 Send multiple terrain patches per terrain update packet if terrain
draw distance optimization is enabled. Makes terrain editting a lot
snappier.
2014-06-01 19:23:49 -07:00
Diva Canto
667a272cce This little sucker had evaded my attention forever. As a consequence some assets associated with foreign users were being missed. 2014-05-09 11:06:03 -07:00
Oren Hurvitz
0fe08c8799 - When sending the "My Suitcase" folder to the client, always claim it has Folder Type 8. (Previously we had used Folder Type -1 in one place, and LLClientView didn't even bother changing Folder Type 100 to anything else.) 2014-05-06 07:16:37 +01:00
Justin Clark-Casey (justincc)
c31d93cb6f Fix issue where only one of multiple attachments on the same attachpoint for NPCs would be seen by other viewers.
It appears that at least Singularity 1.8.5 (but probably others) rely on attachment FromItemIDs being different to display more than one.
This commit resolves this by generating random IDs instead of always using UUID.Zero for NPCs.
Resolves http://opensimulator.org/mantis/view.php?id=7110
2014-05-01 22:24:21 +01:00
Oren Hurvitz
998d7009a6 Eliminated many warnings 2014-04-23 16:37:36 +03:00
Melanie Thielker
f93dac9239 Implement Oren's fix to prevent a privilege escalation with groups 2014-04-20 10:47:31 +02:00
Oren Hurvitz
853c0fccc8 Fixed: when any avatar changed his Active Group, it was set as the active group for *all* the avatars in the scene (not permanently) 2014-04-20 06:23:37 +01:00
Robert Adams
c8914d22eb BulletSim: reduce the terrain collison margin to be the same as other
objects in the world.

This was originally changed in an attempt to make vehicles work better
but the effect was not that large and it causes avatars to float
above the terrain.
2014-04-12 17:37:57 -07:00
Oren Hurvitz
e735f76553 LogThreadPool: when the thread is for ProcessPacketMethod, also log the packet type
Resolves http://opensimulator.org/mantis/view.php?id=6945
2014-03-25 08:01:41 +01:00
Oren Hurvitz
a2dd8f31de Trim search queries (for users, groups, etc.). I have found that sometimes the viewer adds a space at the end, which causes searches to fail.
Resolves http://opensimulator.org/mantis/view.php?id=6935
2014-03-24 18:01:28 +01:00
Robert Adams
0b213af675 Fix problem of hurricane speed winds. Thanks Vegaslon. 2014-02-22 15:04:28 -08:00
Robert Adams
c0cc5e0fa4 varregion: Send large region patches for wind and clouds. 2014-02-11 21:07:55 -08:00
Melanie
49c2213a01 Dropping the rest of Avination's modified appearance code for core.
Module to follow.
2014-02-04 01:54:16 +00:00
Melanie
c6e9db5866 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/RegionSettings.cs
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
	OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
	OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
2014-01-28 21:02:20 +00:00
Robert Adams
4faf11e001 varregion: fix for teleporting by double clicking on a map location.
Thanks Garmin.
2014-01-28 08:49:22 -08:00
Robert Adams
4c362a83f9 Merge branch 'master' into varregion 2014-01-21 11:31:51 -08:00
Mic Bowman
83626e60e6 Adds a configuration option to cannibalize bandwidth from the
udp texture throttle and move it to the task throttle. Since most
viewers are using http textures, the udp texture throttle is holding
onto bw that could be used for more responsive prims updates. See
the documentation for CannibalizeTextureRate in OpenSimDefaults.ini.
Option is disabled by default.
2014-01-20 18:59:43 -08:00
Robert Adams
1cf17a3cf7 Merge branch 'master' into varregion
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/SceneBase.cs
	OpenSim/Services/Interfaces/IGridService.cs
	OpenSim/Services/LLLoginService/LLLoginResponse.cs
(conflicts were debug statements that are commented out in master branch)
2014-01-11 08:52:23 -08:00
Justin Clark-Casey (justincc)
32e9c16957 Merge branch 'justincc-master' 2014-01-08 01:04:26 +00:00
Justin Clark-Casey (justincc)
0155d42b80 If an agent is sitting, then do send the rotation in the agent update instead of zeroing it to resolve mouselook camera problems
Addresses http://opensimulator.org/mantis/view.php?id=6892
Thanks to tglion for this spot.
This resolves a recent regression from 17b32b764a
2014-01-08 00:54:39 +00:00
Melanie
dd96fef940 Dynamically adjust to the number of visual params sent. 2014-01-04 21:18:37 +00:00
Robert Adams
6937eec258 Merge branch 'master' into varregion
Add new region crossing code to varregion

Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-12-17 06:18:13 -08:00
Robert Adams
13a9a4b653 varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z.
This keeps the downward compatibility and follows the scheme of 'region'
and 'world' location naming that is happening in the Util module.
2013-12-14 07:53:01 -08:00
Melanie
5b73b9c4a8 Committing the Avination Scene Presence and related texture code
- Parts of region crossing code
- New bakes handling code
- Bakes now sent from sim to sim without central storage
- Appearance handling changes
- Some changes to sitting
- A number of unrelated fixes and improvements
2013-12-11 01:39:56 +00:00
Melanie
6d6b9ab791 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-12-07 01:08:49 +00:00
Robert Adams
4eb52eb19e Merge branch 'master' into varregion 2013-12-05 21:07:44 -08:00
Justin Clark-Casey (justincc)
17b32b764a Fix regression where mouse look flight direction no longer worked by zeroing x/y rot before sending agent updates, instead of before any agent update processing
It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook.
Doing this in the terse send so that we preserve mouselook rotation information
2013-12-05 02:10:46 +00:00
Robert Adams
31bacfbb63 Merge branch 'master' into varregion 2013-12-01 15:51:42 -08:00
Justin Clark-Casey (justincc)
8b3a4367ea Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero 2013-11-29 02:51:35 +00:00
Justin Clark-Casey (justincc)
ca079c378a Merge branch 'link-sitting' 2013-11-29 02:41:32 +00:00
Justin Clark-Casey (justincc)
0785210e29 Fix stand positions rather than having the stand jump to the root prim. 2013-11-27 02:08:22 +00:00
Melanie
3589acdab1 Merge branch 'master' into careminster
Conflicts:
	.gitignore
	OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
	OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
	prebuild.xml
	runprebuild.bat
2013-11-23 19:13:22 +00:00
Justin Clark-Casey (justincc)
60e049ea39 Revert "Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook"
Reverting to place on separate branch

This reverts commit ff4e7de776.
2013-11-23 02:31:39 +00:00
Justin Clark-Casey (justincc)
a68d1fad73 Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero"
This reverts commit 9bdd3dc7de.
2013-11-23 02:29:14 +00:00
Justin Clark-Casey (justincc)
9bdd3dc7de Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero
As far as I can see it's valid to change the eye offset even if you aren't changing the at target.
2013-11-23 01:12:20 +00:00
Justin Clark-Casey (justincc)
ff4e7de776 Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook
We now specify sits as offsets from the root prim, as the viewer expects.
2013-11-23 00:53:09 +00:00
Melanie
91b70bf3fe Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2013-11-08 17:55:01 +00:00
Robert Adams
a75ce7423c Merge branch 'master' into varregion 2013-11-05 21:42:27 -08:00
Latif Khalifa
26fd29622d Added sending (for now hard-coded) sim isze in SendMapBlockSplit() 2013-11-06 03:52:04 +01:00
Justin Clark-Casey (justincc)
8e1bf55e7b Add IncomingPacketsResentCount clientstack statistics
This records how many packets were indicated to be resends by clients
Not 100% reliable since clients can lie about resends, but usually would indicate if clients are not receiving UDP acks at all or in a manner they consider timely.
2013-11-06 01:02:20 +00:00
Robert Adams
c931b16c1f Merge branch 'master' into varregion 2013-11-04 22:12:57 -08:00
Robert Adams
92c06a5d0b varregion: fix lawn-mower terrain fill so it works for non-square regions.
Add some debugging logs on region creation to report region size.
2013-11-01 16:37:27 -07:00
Justin Clark-Casey (justincc)
4c4a1cf715 Start counting resent packets in the places that I missed when the stat was first added a few commits ago 2013-10-31 23:59:22 +00:00
Justin Clark-Casey (justincc)
3d5a7e9b19 Add OutgoingPacketsResentCount clientstack stat.
This allows one to monitor the total number of messages resent to clients over time.
A constantly increasing stat may indicate a general server network or overloading issue if a fairly high proportion of packets sent
A smaller constantly increasing stat may indicate a problem with a particular client-server connection, would need to check "show queues" in this case.
2013-10-31 23:45:52 +00:00
Robert Adams
39777db8ef varregion: fix problem of X/Y dimensions swapped and incorrect terrain
compression base computation.
Complete replacement of float[] for terrain heightmap with TerrainData instance.
2013-10-31 09:24:06 -07:00
Robert Adams
2be0347f50 Merge branch 'master' into varregion 2013-10-28 09:30:26 -07:00
Justin Clark-Casey (justincc)
df76e52310 minor: Add commented out code for apparent passing of texture IDs in ObjectProperties UDP replies to viewer
Not yet shown that this is used or resolves a bug where not all textures appear on objects with an "XML with textures" upload from singularity 1.8.3
Proper texture entries are actually present and appear properly on relog, but not on select from viewer until at least one face texture is changed.
2013-10-24 23:00:02 +01:00