1268 Commits

Author SHA1 Message Date
UbitUmarov
338a4d8d3b duplicate objects with the group requested by viewers and not internal idea of active one 2016-08-05 01:37:20 +01:00
UbitUmarov
a0cab03caa rez new objects with the group requested by viewers and not internal idea of active one 2016-08-05 00:52:45 +01:00
UbitUmarov
e57d3edf6f make sure all new scenepresences have fresh groups information at creation time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later 2016-08-04 21:36:41 +01:00
UbitUmarov
16a7232f55 revert adding a new IM parameter ( commit bf604c85c6
, that was a mistake. this should fix invites accepts etc, that got broken
2016-07-28 08:22:51 +01:00
UbitUmarov
1a8a8e16ef add a public SetGroupPowers to clientView 2016-07-26 17:57:14 +01:00
UbitUmarov
13ae6dff18 let some group related data to have a public set 2016-07-26 17:34:59 +01:00
UbitUmarov
e766f9d20f get a copy of current clientView group powers 2016-07-26 16:54:04 +01:00
UbitUmarov
bf604c85c6 add missing IM parameter ( needs fix where it is really relevant ) 2016-07-24 15:17:25 +01:00
UbitUmarov
5f5c4aca40 lib omv now supports SeeAvs fields, so use it, thx Gavin Hird 2016-07-15 15:36:53 +01:00
UbitUmarov
aba4e2d13b revert changes to Select/DeSelect, using the SelectObjects as control seems bad 2016-07-14 02:11:50 +01:00
UbitUmarov
00687d5b0f use geometric center and not sog root position in culling 2016-07-13 22:29:09 +01:00
UbitUmarov
e0a1025497 Oops that was not slower 2016-07-13 16:28:07 +01:00
UbitUmarov
33655e40df slow down culling kills even more 2016-07-13 16:15:35 +01:00
UbitUmarov
acebfeb5c9 don't overlap Select and Deselect, fix deselect prims account 2016-07-13 15:56:01 +01:00
UbitUmarov
981980150c ignore camera on culling for now 2016-07-13 14:18:06 +01:00
UbitUmarov
7131703244 ugly culling 2016-07-13 14:00:33 +01:00
UbitUmarov
2220ceb522 a few changes to culling 2016-07-13 02:07:07 +01:00
UbitUmarov
abf423e361 be nicer to PIs (actually linux) 2016-07-12 23:23:47 +01:00
UbitUmarov
3507566692 reduce some locks on culling checks 2016-07-12 22:15:39 +01:00
UbitUmarov
a92266d58e fix ObjectPropertiesFamilyPacket LastOwnerID 2016-07-10 19:05:19 +01:00
UbitUmarov
f768effa87 move object inventory send to udp queue asset ( was task). Remove a call
to RefreshGroupMembership() on start. It was too soon and its Groups
module job
2016-07-07 12:23:53 +01:00
UbitUmarov
06b412c980 the bug was actually here 2016-07-06 17:32:59 +01:00
UbitUmarov
c02fe98b7d add test option ObjectsCullingByDistance. In future, if true, it may
prevent sending objects outside view range to viewers. DO NOT SET TRUE
 unless testing it. Code still not completei!!!
2016-07-06 16:13:27 +01:00
UbitUmarov
a6ee06d630 dont send bad profiles to viewer 2016-07-02 13:53:17 +01:00
UbitUmarov
7991bb08f1 reduce absurd viewers blind retries of GroupProfileRequest 2016-07-02 00:18:29 +01:00
UbitUmarov
3af437c8bc cleanup a bit 2016-07-01 19:20:04 +01:00
UbitUmarov
7b7483ec7e save one call to grid to get agent groups powers (xmlrpcgoups only for now 2016-07-01 18:38:38 +01:00
UbitUmarov
aa744eecf2 add a few methods to modify clientview group powers 2016-07-01 18:19:09 +01:00
UbitUmarov
1777324a86 cleanup a bit AgentGroupDataUpdate sending 2016-07-01 17:31:31 +01:00
Diva Canto
4f3da0a643 AgentGroupData was being sent by both UDP and EQ -- an overkill. Turn off UDP messaging. 2016-06-19 16:28:27 -07:00
Diva Canto
12b73603cc Still related to mantis #7917, parcel prims info. Now sending the correct numbers for "Simulator primitive usage" related to the parcel owner, not the entire region. 2016-06-19 09:17:04 -07:00
Diva Canto
ce7fa728ef Mantis #7917: regression on prim limits module. 2016-06-18 22:07:01 -07:00
Melanie Thielker
cdfbf78d07 Fields should be protected unless private is required 2016-06-14 01:27:48 +02:00
Melanie Thielker
68c73951ef Make the LLUDPServerShim inheritable. There is absolutely no reason for
this to be sealed!
2016-06-14 01:21:47 +02:00
Diva Canto
3ef5e1a24b Mantis #7923. EDIT BEAMS ARE BACK! 2016-06-12 22:01:36 -07:00
Diva Canto
42a9afdc43 Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities now checks whether the objects have been deleted and, if so, sends an extra kill object packet, in order to compensate for potential race conditions encountered by the first one.
Note: I still cannot reproduce this problem, but I was able to emulate it by adding an artificial delay on ProcessEntities, which did, indeed, result in objects not being deleted. This fix fixed my emulated scenario.
2016-06-12 12:23:52 -07:00
Melanie Thielker
8e772fde7f Remove debug spam 2016-03-15 02:36:06 +01:00
Melanie Thielker
1697f3e0c2 Finish plumbing RezRestoreToWorld. 2016-03-09 02:52:45 +01:00
Melanie Thielker
43ca32150c Plumb RezRestoreToWorld from the client (part done) 2016-03-09 02:45:11 +01:00
Diva Canto
ab12a14279 Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 2016-02-21 11:14:02 -08:00
UbitUmarov
bdab95f1d2 dont try to process packets for deleted clients 2015-12-09 22:57:13 +00:00
UbitUmarov
bbe55df6c6 disable useless and totally wrong incoming Pools 2015-12-09 22:32:48 +00:00
UbitUmarov
f7a29ad8b5 minor cleanup 2015-12-09 16:42:24 +00:00
UbitUmarov
8314987474 tick region health a bit faster 2015-12-09 16:27:59 +00:00
UbitUmarov
3ca4b6f319 fix the queue type in use 2015-12-09 16:26:03 +00:00
Diva Canto
5b7a585b4f Sometimes the viewer sends a null string as mapName; this made the client thread throw an exception with unexpected behavior for users (nothing happens). This commit gives it a sane default: it assumes we're looking for a position in the current region. 2015-11-27 08:22:30 -08:00
UbitUmarov
88b3545ec3 add a missing override 2015-11-21 19:56:57 +00:00
UbitUmarov
adda0ab7d8 limit llDialog buttons text to 24 bytes (at lludp level) 2015-11-11 05:55:34 +00:00
UbitUmarov
188b2d84c1 increase the number of packets in Land queue that force terrain to delay patchs sending. 2015-11-10 23:50:00 +00:00
UbitUmarov
e096b49dd7 check if a packet can be sent imediatly without accounting it as sent on throttles when it is enqueued for later send. 2015-11-10 23:17:56 +00:00