UbitUmarov
ec0a16c559
work around some 'tests' errors: suspend sit on sittarget until im not 2 sleepy to fix the math
2015-11-17 01:53:44 +00:00
Kevin Cozens
b412db72be
Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.
2015-09-21 11:00:34 -04:00
Robert Adams
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
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This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
Diva Canto
d00f73c3a4
Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.
2015-09-04 14:39:23 -07:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
Justin Clark-Casey (justincc)
fc878a33ed
refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
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the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
7a5699224e
Fix regression test break on previous commit 328bc3b
2014-04-23 19:46:58 +01:00
Justin Clark-Casey (justincc)
aec723b955
Fix sp.AbsolutePosition when agent is sitting on a child prim, which in turns fixes llDetectedPos(), llGetLinkPrimitiveParams() and similar functions.
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Add regression test for this case.
In relation to http://opensimulator.org/mantis/view.php?id=7043
2014-04-03 23:22:57 +01:00
Justin Clark-Casey (justincc)
6ac9c9c972
refactor: Use m_sittingAvatars to maintain the list of sitting avatars instead of two independent structures that do exactly the same thing
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m_sittingAvatars code also already properly handles locking to avoid races.
2014-04-03 01:14:39 +01:00
Justin Clark-Casey (justincc)
bcb8c4068e
Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and NPC tests until positions are known to be stable.
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Also resolve issues with NoSitTarget() tests where I was trying to use a destroyed PhysActor
2013-12-14 00:36:25 +00:00
Justin Clark-Casey (justincc)
d2d4ae541b
Fix build break in test from previous commit 54cc229 - hadn't realized ScenePresence inst var name was slightly different
2013-12-14 00:19:04 +00:00
Justin Clark-Casey (justincc)
54cc229768
Fix TestSitAndStandWithNoSitTarget NPC and SP tests.
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These stopped working because current code calculates sit heights based on avatar physics rather than appearance data.
Also changed BasicPhysics to not divide Z param of all set sizes by 2 - there's no obvious good reason for this and basicphysics is only used in tests
2013-12-14 00:10:32 +00:00
Justin Clark-Casey (justincc)
22d4c52ffc
Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests
2012-11-24 03:15:24 +00:00
Justin Clark-Casey (justincc)
58869e5aa0
Fix recent SOP.GetSittingAvatars() to return null if there are no sitting avatars rather than throwing an exception.
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Extends sitting avatar regression tests to test new sitters information
2012-07-10 23:03:52 +01:00
Justin Clark-Casey (justincc)
951b45b80f
Add OSSL function osForceAttachToAvatarFromInventory()
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This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
2012-07-05 00:05:06 +01:00
Justin Clark-Casey (justincc)
07e62df558
Add regression test for teleporting an agent between separated regions on the same simulator.
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This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
2012-04-27 00:58:54 +01:00
Justin Clark-Casey (justincc)
6adaf1be74
extract common ScenePresence setup code into Init() method for ScenePresenceSitTests
2011-11-11 23:36:35 +00:00
Justin Clark-Casey (justincc)
84ad23234b
add SP.PhysicsActor checks to other sit/stand tests
2011-11-11 23:33:55 +00:00
Justin Clark-Casey (justincc)
acaf6937c5
add sit and stand on ground test
2011-11-11 23:32:43 +00:00
Justin Clark-Casey (justincc)
b1cb4f5b04
As per mailing list last week, remove facility that would automatically move the avatar if prim with no sit target was out of sitting range.
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Now, no movement occurs.
Note that you can still sit on a prim with an explicit sit target from any distance, as was the case before.
2011-11-11 21:42:58 +00:00
Justin Clark-Casey (justincc)
a658bddbcd
Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing list last week.
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This means that if the avatar is within 10 meters of the selected target, it sits on it immediately without walking.
Existing autopilot outside this range will be disabled in a later commit
2011-11-11 19:59:12 +00:00
Justin Clark-Casey (justincc)
dc200d7bb5
Add new ScenePresenceSitTests with a single sit/stand test
2011-11-11 19:38:36 +00:00