UbitUmarov
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29889f481a
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cosmetics
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2026-06-12 12:12:24 +01:00 |
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UbitUmarov
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9afd9e9e74
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increase default SensorMaxResults to 32
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2026-06-01 09:34:38 +01:00 |
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UbitUmarov
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0d71b6d871
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very useless changes
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2025-06-25 02:22:28 +01:00 |
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UbitUmarov
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dbee15498d
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mantis 9082: work around discrete math issues
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2023-07-07 00:18:06 +01:00 |
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UbitUmarov
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35b4cfd6e2
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mantis 9082: fix rotation for do arc
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2023-07-06 03:33:48 +01:00 |
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UbitUmarov
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1f5dfa37b0
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cosmetics on sensorrepeat
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2023-06-04 23:25:00 +01:00 |
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UbitUmarov
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bd41db241f
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fix back llsensor*: let id be a invalid or empty key again
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2023-02-10 14:07:04 +00:00 |
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UbitUmarov
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cb706f7058
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c# sugar on lsl timers code
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2022-10-07 17:30:00 +01:00 |
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UbitUmarov
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858e00d578
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still some files missing
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2022-06-21 02:40:28 +01:00 |
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UbitUmarov
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adf818370a
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mke sending to listeners code a bit more confusing
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2022-06-19 01:22:03 +01:00 |
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UbitUmarov
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c972c23d2e
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try simplify lsl listen code a bit
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2022-06-18 22:40:01 +01:00 |
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UbitUmarov
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9bd8e45b30
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remove some more of obsolete ninha joints code
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2022-03-19 01:06:44 +00:00 |
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Vincent Sylvester
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13dbbc2683
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Remove tabs, indent code properly
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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2022-03-13 13:15:05 +00:00 |
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UbitUmarov
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da928d6099
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!= UUID.Zero is slow
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2022-01-09 02:28:51 +00:00 |
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UbitUmarov
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f542026282
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fix last commit
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2021-11-02 18:58:36 +00:00 |
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UbitUmarov
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b08ffb622f
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try save a tiny bit of CO2
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2021-11-02 17:25:29 +00:00 |
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UbitUmarov
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50669c8d41
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minor cleanup
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2021-03-12 00:04:51 +00:00 |
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UbitUmarov
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60868fe975
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vs2017 debug seems to get very confused with our script class called Timer (run runprebuild)
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2021-03-11 23:54:34 +00:00 |
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UbitUmarov
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30176673e3
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move scripts dataserver threads to objectjobengine
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2021-01-11 16:23:32 +00:00 |
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UbitUmarov
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c8be806b9a
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use them on LSL api
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2020-08-15 18:55:52 +01:00 |
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UbitUmarov
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bbed225861
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modify Dataserver request functions
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2020-08-15 18:40:29 +01:00 |
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UbitUmarov
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657b781f2f
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add some comments about the async dataserver async action
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2020-08-15 03:14:06 +01:00 |
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UbitUmarov
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144d4a6326
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let scripts dataserver do async code actions
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2020-08-15 02:33:25 +01:00 |
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UbitUmarov
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a2fe315d94
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cosmetics
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2020-08-09 01:37:54 +01:00 |
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UbitUmarov
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e87dfd48bf
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Yengine: we also need to cancel timer events in queue, because some bad scripts that do work on X
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2019-11-11 12:51:09 +00:00 |
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UbitUmarov
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800f6d6529
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several changes to llHttpRequest processing: options section renamed ScriptsHttpRequestModule; throttle by prim (PrimRequestsBurst = 3, PrimRequestsPerSec = 1) and max concurrent connections per instance (MaxPoolThreads = 5), llhttprequest returns if error, nullkey if throttled, reqid otherwise
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2019-02-24 07:25:50 +00:00 |
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UbitUmarov
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dd508d4c4f
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use Vector.Distance not util..
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2018-07-14 16:58:09 +01:00 |
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UbitUmarov
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a932f24ba4
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minor fix on sensorrepeat
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2017-05-12 03:53:18 +01:00 |
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Melanie Thielker
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e58903be6f
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Correct casing on isGod and isViewerUIGod
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2017-01-07 20:38:30 +00:00 |
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UbitUmarov
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effa32cfa4
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replace godlevel compares by the new faster bool isViewerUIGod
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2017-01-07 18:41:46 +00:00 |
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Melanie Thielker
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ad8915f154
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Restructure god level and permissions
Create a class GodController which controls all aspects of god level,
viewer modes and user levels at ScenePresence level.
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2017-01-06 00:55:14 +00:00 |
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Melanie Thielker
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b16abc8166
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
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Melanie Thielker
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97ff01a0c2
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Taking a reference to the value collection is not thread safe. Change this
to create a shallow copy instead and then iterate it's values to avoid the
"out of sync" error.
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2015-03-23 22:15:25 +01:00 |
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UbitUmarov
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67a91ee314
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make sensors detect sitting avatars also by the distance to the root prim
of the object as sl does (as sl avatar needs to be in the arc)
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2014-08-10 22:13:39 +01:00 |
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Melanie
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3589acdab1
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Merge branch 'master' into careminster
Conflicts:
.gitignore
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
prebuild.xml
runprebuild.bat
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2013-11-23 19:13:22 +00:00 |
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Justin Clark-Casey (justincc)
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7cab41f422
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refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
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2013-11-15 21:45:08 +00:00 |
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Melanie
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7830cc9954
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/UserAgentService.cs
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2013-07-18 10:08:10 +01:00 |
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Justin Clark-Casey (justincc)
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cec8e6d0f7
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If a sensor is in an attachment, avoid throwing an exception if the attachee is removed from the scene before we try to retrieve them.
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2013-07-09 23:52:47 +01:00 |
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Melanie
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a348c8e44a
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Allow Linden trees to preserve their type when taken into inventory and rezzed again. Allow Linden trees to be sensed by LLSensor as PASSIVE objects.
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2013-05-26 14:11:48 +02:00 |
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Melanie
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8b657773e4
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
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2013-03-14 22:34:15 +00:00 |
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Justin Clark-Casey (justincc)
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ad9bd3fe93
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Fix sensors, llGetRootRotation(), llGet*Param() and other functions to use the world rotation if the avatar to which they are attached is sitting
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2013-03-14 21:46:29 +00:00 |
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Melanie
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3a495ccd56
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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2013-01-10 01:38:03 +00:00 |
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Justin Clark-Casey (justincc)
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b1b4687250
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Add "show script timers" command to show script timers. For debug purposes.
Also, "show sensors" changes to "show script sensors".
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2013-01-10 00:57:49 +00:00 |
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Justin Clark-Casey (justincc)
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a0000a034f
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Add "show sensors" command to show script sensor information for debug purposes.
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2013-01-10 00:32:22 +00:00 |
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Melanie
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914f97cb76
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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2012-08-18 19:01:05 +01:00 |
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SignpostMarv
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ffdde05bb7
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constructor means not having to manually refer to individual properties
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2012-08-18 18:29:59 +01:00 |
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Melanie
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5d43e27de2
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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2012-08-18 13:57:50 +01:00 |
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SignpostMarv
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5d7751da89
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refactoring for Vector3 operator & constructor tweaks
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2012-08-18 13:21:55 +01:00 |
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Melanie
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ecffcf7f65
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Physics/Manager/PhysicsScene.cs
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2012-08-01 23:03:03 +01:00 |
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Justin Clark-Casey (justincc)
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794363421d
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Look up the NPC module when the SensorRepeat class is created, rather than on every single sensor sweep.
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2012-08-01 00:39:37 +01:00 |
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