Commit Graph

72 Commits

Author SHA1 Message Date
Melanie
0526a91206 Merge branch '0.6.9-post-fixes' into careminster 2010-05-31 17:57:48 +01:00
Justin Clark-Casey (justincc)
5074d290e4 commit code which stops full updates being fired multiple times when attachments cross standalone region boundaries
lots of messy debug code here too which would need to be removed
2010-05-27 21:35:17 +01:00
Justin Clark-Casey (justincc)
a6c7995b71 backport from master fix for attachment display
this fix stops two full updates being sent on attachment rather than one.  Sending two can stop the client displaying attachments properly
2010-05-24 19:19:44 +01:00
Melanie
8b70477556 Merge branch '0.6.9-post-fixes' into careminster 2010-04-30 11:48:57 +01:00
Melanie
04845c1898 Fix link security issue 2010-04-30 11:48:09 +01:00
Melanie
04a68db195 Merge branch '0.6.9-post-fixes' into careminster 2010-04-05 18:10:36 +01:00
Justin Clark-Casey (justincc)
5caae0293a Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated).
The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.

Backport from head.
2010-03-09 18:53:04 +00:00
Melanie
1f7a0cf892 Merge branch '0.6.9-post-fixes' into careminster 2010-03-06 12:24:09 +00:00
Jeff Ames
af265e001d Formatting cleanup. 2010-02-15 19:21:56 +09:00
Revolution
9821c4f566 Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Melanie
2953bee1f4 Revert "change position of OnAttach event firing so that this also happens when a user teleports into a region"
The behavior introduced here is not compatible with SL

This reverts commit b6bee4999c.
2010-02-04 17:11:06 +00:00
Justin Clark-Casey (justincc)
b6bee4999c change position of OnAttach event firing so that this also happens when a user teleports into a region 2010-02-03 15:35:41 +00:00
Melanie
d5ed92cf38 Merge branch 'master' into careminster 2010-02-02 03:56:29 +00:00
Justin Clark-Casey (justincc)
4c1740f7d8 Actually make EventManager.OnAttach() fire when an object is attached. Previously, only detach was firing! 2010-02-01 20:15:36 +00:00
Justin Clark-Casey (justincc)
53a01dc422 Don't try to start attachment scripts or send updates if the attachment itself has been unsuccessful 2010-02-01 20:06:43 +00:00
CasperW
a6c93ce875 Make sure that we're not bounds checking attachments. 'Cos otherwise your hair will end up on your bum. Seen that before? 2009-12-26 22:55:18 +01:00
Kitto Flora
e7439efc74 Recover out-of-region objects during db load. 2009-12-24 19:19:44 -05:00
root
49fbe0ddb4 Should not commit without compiling 2009-12-22 03:26:47 +01:00
root
46fea74726 Jumped the gun... 2009-12-22 03:25:09 +01:00
root
69b551c516 Allow 100ms for scripts to run attach(NULL_KEY) on detach 2009-12-22 03:22:33 +01:00
Melanie
9453c42631 Experimental: Remove explicit property sends 2009-12-06 02:54:19 +00:00
Melanie
1a695875a7 Skip single prims in unlink selections 2009-12-06 02:54:09 +00:00
Melanie
f71025aeed Change locking to not mix explicit Monitor.* calls with lock() 2009-12-06 02:54:00 +00:00
Melanie
46d5add175 Lock updates out while linking and unlinking 2009-12-06 02:53:42 +00:00
Melanie
e3a22ff37d Eliminate multiple updates on link/unlink 2009-12-06 02:53:34 +00:00
Melanie
79511ecce2 Experimental: Remove explicit property sends 2009-12-06 02:15:52 +00:00
Melanie
2fe75a62be Skip single prims in unlink selections 2009-12-06 02:00:32 +00:00
Melanie
da414fd509 Change locking to not mix explicit Monitor.* calls with lock() 2009-12-06 01:20:39 +00:00
Melanie
fbefa8273b Lock updates out while linking and unlinking 2009-12-06 00:25:04 +00:00
Melanie
ceccfe02d0 Eliminate multiple updates on link/unlink 2009-12-06 00:02:24 +00:00
dahlia
2e24415077 undo previous changes
add a GetGroupByPrim() method to Scene.cs
delete a redundant method
2009-11-13 22:13:40 -08:00
dahlia
e7d0aa75ba expose SceneGraph.GetGroupByPrim(UUID) 2009-11-13 20:52:03 -08:00
John Hurliman
59eb378d16 Small performance tweaks to code called by the heartbeat loop 2009-10-28 23:10:16 -07:00
John Hurliman
588361e2a2 Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 2009-10-23 01:02:36 -07:00
Melanie
c4969d47d9 Merge branch 'master' into vehicles 2009-10-22 07:12:10 +01:00
John Hurliman
142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
* Initialize the LLClientView prim full update queue to the number of prims in the scene for a big performance boost
* Reordered some comparisons on hot code paths for a minor speed boost
* Removed an unnecessary call to the expensive DateTime.Now function (if you *have* to get the current time as opposed to Environment.TickCount, always use DateTime.UtcNow)
* Don't fire the queue empty callback for the Resend category
* Run the outgoing packet handler thread loop for each client synchronously. It seems like more time was being spent doing the execution asynchronously, and it made deadlocks very difficult to track down
* Rewrote some expensive math in LandObject.cs
* Optimized EntityManager to only lock on operations that need locking, and use TryGetValue() where possible
* Only update the attachment database when an object is attached or detached
* Other small misc. performance improvements
2009-10-19 15:19:09 -07:00
John Hurliman
fdb2a75ad3 Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizing updates 2009-10-17 18:01:22 -07:00
John Hurliman
4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
John Hurliman
d44b50ee46 * Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now)
2009-10-15 15:25:02 -07:00
Melanie
6deef7d0f3 Merge branch 'master' into vehicles 2009-10-15 21:14:13 +01:00
Dan Lake
5976ac16b0 Optimized heartbeat by calling Update() only on updated objects.
During the heartbeat loop, Update() is called on every SceneObjectGroup which in turn checks if any SceneObjectPart has changed. For large regions (> 100k prims) this work consumes 20-30% of a CPU even though there are only a few objects updating each frame.

There is only one other reason to check every object on every frame, and that is the case where a script has registered the object with an "at target" listener. We can easily track when an object is registered or unregistered with an AtTarget, so this is not a reason to check every object every heartbeat.

In the attached patch, I have added a dictionary to the scene which tracks the objects which have At Targets. Each heartbeat, the AtTarget() function will be called on every object registered with a listener for that event. Also, I added a dictionary to SceneGraph which stores references to objects which have been queued for updates during the heartbeat. At each heartbeat, Update() is called only on the objects which have generated updates during that beat.
2009-10-13 19:32:59 -07:00
Melanie
89d23a1fa2 Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed."
This reverts commit e992ca0255.
2009-10-07 01:45:49 +01:00
Diva Canto
e992ca0255 Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed. 2009-10-06 15:39:53 -07:00
Melanie
41ff39414b Merge branch 'master' into vehicles 2009-10-01 14:08:15 +01:00
opensim
827b0fb199 Commit initial version of KittoFlora's vehicle changes 2009-09-30 18:51:02 +02:00
Jeff Ames
ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
Diva Canto
bc892c1d4c A little hack to see if this fixes the problems with ~20% of SOG's becoming phantom after an import to megaregions. 2009-09-29 07:54:56 -07:00
Melanie
f32de6fe88 Thank you, dslake, for a set of patches to improve OpenSim startup
and idle performance.
2009-09-02 03:33:31 +01:00
Diva Canto
5d47e08dad Removed some debug messages 2009-08-16 17:11:20 -07:00
Diva Canto
e02062051d Making attachments work again. Tons of debug more. This needs more testing and a lot of cleaning. 2009-08-16 16:17:19 -07:00